Game talk:Eraqus: Difference between revisions

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(→‎Merge: replaced: Armor of the Master → Armor of Eraqus)
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==Merge==
==Merge==
{{LapisScarab|time=15:21, 12 February 2011 (EST)|inverse=In response to the merge template on [[Armor of Eraqus]]. I don't think these two articles should be merged. They have completely different names, for one (unlike the other Replica Data bosses we've seen from the Organization), they look different, and have battle tactics with only superficial similarities (AotM has a few of Eraqus' moves, but jacked up to the point that they are essentially new moves altogether). But that's just my opinion.}}
{{LapisScarab|time=15:21, 12 February 2011 (EST)|inverse=In response to the merge template on [[Armor of Eraqus]]. I don't think these two articles should be merged. They have completely different names, for one (unlike the other Replica Data bosses we've seen from the Organization), they look different, and have battle tactics with only superficial similarities (AotM has a few of Eraqus' moves, but jacked up to the point that they are essentially new moves altogether). But that's just my opinion.}}
== Technique names ==
From [http://wikiwiki.jp/kh_bbsfm/?%A5%DC%A5%B9%B9%B6%CE%AC%2F%A5%C6%A5%E9%CA%D4 this fan wiki], so possibly not the official names, but looks to be accurate descriptions of the battle. We should confirm these against the Ultimania, if possible.
:Also, does anyone think we should have some sort of "open talk threads" category, so people know which discussions are awaiting input? Wikimon.net has one, it works pretty well.{{User:KrytenKoro/Sig}} 04:37, 23 February 2016 (UTC)
Technique: Renzoku Kiri (連続斬り, Continuous Slash)
Attribute: Physical
Guard potential: ○
Power: 0.5×8
Details: Slashes eight times at high speed.
Technique: Tosshin Kiri (突進斬り, Charging Slash)
Attribute: Physical
Guard potential: ○
Power: 1.5
Details: Readies the Keyblade with a shout, then charges at high speed.
Notes: Because it is often used in succession, and strikes a mighty blow, it is similar to [[Sonic Rave]]. If it hits, break the loop with a well-timed [[Revenge Fang]]. It is normally used in a set of three, and after the third blow, it will follow with "Renzoku Kiri", then unleash another three sets of Tosshin Kiri.
Technique: Kagerou (陽炎, Heat Haze)
Attribute: Fire
Guard potential: ○
Power: 1.5
Details: Raises the Keyblade while launching a pillar of light from the broken ground
Notes: Almost never moves during preparation.
Technique: Oboro (朧, Hazy)
Attribute: Physical
Guard potential: ○
Power: 1.5×3
Details: With his whole body clad in light, brandishes the Keyblade and fires a shot of light.
Notes: Because he has a high probability of unleashing Issen next if he has less than 50% remaining, avoid it with Slide.
Technique: Kasumi (霞, Haze)
Attribute: Physical
Guard potential (chopping): △
Guard potential (drawing blade): ○
Power: 1.0
Details: i) With his whole body clad in light, generates eight blades of light, chopping up his surroundings.
ii) Releases the swords all at once with a shout, swinging them in a parabolic trajectory that seems like its following the target.
Notes: Repelled swords guard the opponent to a degree.
Technique: Nichirin (日輪, Sun)
Attribute: Fire
Guard potential: △
Power: 1.5
Details: i) With his whole body clad in light, generates eight blades of light, chopping up his surroundings.
ii) Changes the swords into beams with a yell, mowing down the surroundings.
Notes: If he has less than 50% remaining, he will use this instead of Kasumi.
Technique: Guren (紅蓮, Crimson)
Attribute:Fire
Guard potential: △
Burn Effect
Power: 2.0
Details: i) With his whole body clad in light, generates three blades of light, hammering them into the ground while floating in the sky.
ii) Raises gigantic pillars of fire from the driven ground, which move in order to pursue you.
Notes: If he has less than 50% remaining, he will use this instead of Kasumi. To avoid its lock-on, dodge repeatedly with Slide.
Technique: Issen (一閃, Brandish)
Attribute: Physical
Guard potential: ○
Power: 1.0×3
Details: Warps near you and slashes at high speed three times.
Notes: Used after the opponent recieves damage or guards. Because it is used more frequently in the second half, be careful to always Slide.

Revision as of 04:37, 23 February 2016

The video

The current video has been removed because of term violation. What to do?hahaOh,how the sea calls 02:34, October 5, 2010 (UTC)

Merge

Xemnas
Infinity KHD.png In response to the merge template on Armor of Eraqus. I don't think these two articles should be merged. They have completely different names, for one (unlike the other Replica Data bosses we've seen from the Organization), they look different, and have battle tactics with only superficial similarities (AotM has a few of Eraqus' moves, but jacked up to the point that they are essentially new moves altogether). But that's just my opinion.
LapisScarab Xemnas (card).png Good tidings, friends. Today is a momentous day. I am pleased to announce that a new comrade has been chosen to wear the coat. — 15:21, 12 February 2011 (EST)

Technique names

From this fan wiki, so possibly not the official names, but looks to be accurate descriptions of the battle. We should confirm these against the Ultimania, if possible.

Also, does anyone think we should have some sort of "open talk threads" category, so people know which discussions are awaiting input? Wikimon.net has one, it works pretty well."We're werewolves, not swearwolves." (KrytenKoro) 04:37, 23 February 2016 (UTC)

Technique: Renzoku Kiri (連続斬り, Continuous Slash) Attribute: Physical Guard potential: ○ Power: 0.5×8 Details: Slashes eight times at high speed.

Technique: Tosshin Kiri (突進斬り, Charging Slash) Attribute: Physical Guard potential: ○ Power: 1.5 Details: Readies the Keyblade with a shout, then charges at high speed. Notes: Because it is often used in succession, and strikes a mighty blow, it is similar to Sonic Rave. If it hits, break the loop with a well-timed Revenge Fang. It is normally used in a set of three, and after the third blow, it will follow with "Renzoku Kiri", then unleash another three sets of Tosshin Kiri.

Technique: Kagerou (陽炎, Heat Haze) Attribute: Fire Guard potential: ○ Power: 1.5 Details: Raises the Keyblade while launching a pillar of light from the broken ground Notes: Almost never moves during preparation.

Technique: Oboro (朧, Hazy) Attribute: Physical Guard potential: ○ Power: 1.5×3 Details: With his whole body clad in light, brandishes the Keyblade and fires a shot of light. Notes: Because he has a high probability of unleashing Issen next if he has less than 50% remaining, avoid it with Slide.

Technique: Kasumi (霞, Haze) Attribute: Physical Guard potential (chopping): △ Guard potential (drawing blade): ○ Power: 1.0 Details: i) With his whole body clad in light, generates eight blades of light, chopping up his surroundings. ii) Releases the swords all at once with a shout, swinging them in a parabolic trajectory that seems like its following the target. Notes: Repelled swords guard the opponent to a degree.

Technique: Nichirin (日輪, Sun) Attribute: Fire Guard potential: △ Power: 1.5 Details: i) With his whole body clad in light, generates eight blades of light, chopping up his surroundings. ii) Changes the swords into beams with a yell, mowing down the surroundings. Notes: If he has less than 50% remaining, he will use this instead of Kasumi.

Technique: Guren (紅蓮, Crimson) Attribute:Fire Guard potential: △ Burn Effect Power: 2.0 Details: i) With his whole body clad in light, generates three blades of light, hammering them into the ground while floating in the sky. ii) Raises gigantic pillars of fire from the driven ground, which move in order to pursue you. Notes: If he has less than 50% remaining, he will use this instead of Kasumi. To avoid its lock-on, dodge repeatedly with Slide.

Technique: Issen (一閃, Brandish) Attribute: Physical Guard potential: ○ Power: 1.0×3 Details: Warps near you and slashes at high speed three times. Notes: Used after the opponent recieves damage or guards. Because it is used more frequently in the second half, be careful to always Slide.