Kingdom Hearts Re:Chain of Memories
Kingdom Hearts HD 1.5 ReMIX

Lethal Frame: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It is effective even on enemies that resist {{c|Stop|status}}. Lethal Frame can be considered a very useful Sleight because once time is stopped, the Sleight can no longer be broken by a card with zero value. It can be broken during the charging period is is roughly three seconds.
In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It is effective even on enemies that resist {{c|Stop|status}}, and can only be broken in the initial three seconds before time is stopped.


==Strategy==
==Strategy==

Revision as of 03:10, 31 January 2016

Lethal Frame KHRECOM.gif

Lethal Frame (リーサルフレーム Rīsaru Furēmu?)[1] is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows the user to stop time and up to five blows on an enemy. How many attacks land depends on how close Sora gets to the target. If Sora can get as close as possible, all five blows will be dealt. If not, he will deal somewhere between one to four depending on the distance. If the distance is too far, no blows will be dealt and the target receives no damage.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Lethal Frame is a Magic Sleight. It is effective even on enemies that resist Stop, and can only be broken in the initial three seconds before time is stopped.

Strategy

For maximum efficient use of Card Points, Sora should have all Stop cards as premium since they won't be reloaded normally anyway.

Learning Lethal Frame

Kingdom Hearts: Chain of Memories

  • Sora can learn Lethal Frame after reaching level 32.
    • Its card combination is:
    Stop (card).png + Kingdom Key (card).png + Kingdom Key (card).png
    Stop + Attack Card + Attack Card.

See also

Notes and references

  1. ^ "Lethal Frame" was mistakenly translated as "Lethal Flame" in the original English release of Re:Chain of Memories, but was corrected in the HD 1.5 ReMIX re-release.