Lethal Frame: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It is effective even on enemies that resist {{c|Stop|status}}. | In ''Kingdom Hearts Re:Chain of Memories'', Lethal Frame is a [[Magic Sleight]]. It is effective even on enemies that resist {{c|Stop|status}}. Lethal Frame can be considered a very useful Sleight because once time is stopped, the Sleight can no longer be broken by a card with zero value. It can be broken during the charing period is is roughly three seconds. | ||
==Strategy== | ==Strategy== |
Revision as of 23:25, 4 January 2016
Lethal Frame (リーサルフレーム Rīsaru Furēmu )[1] is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows the user to stop time and up to five blows on an enemy. How many attacks land depends on how close Sora gets to the target. If Sora can get as close as possible, all five blows will be dealt. If not, he will deal somewhere between one to four depending on the distance. If the distance is too far, no blows will be dealt and the target receives no damage.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Lethal Frame is a Magic Sleight. It is effective even on enemies that resist Stop. Lethal Frame can be considered a very useful Sleight because once time is stopped, the Sleight can no longer be broken by a card with zero value. It can be broken during the charing period is is roughly three seconds.
Strategy
For maximum efficient use of Card Points, Sora should have all Stop cards as premium since they won't be reloaded normally anyway.
Learning Lethal Frame
Kingdom Hearts: Chain of Memories
- Sora can learn Lethal Frame after reaching level 32.
- Its card combination is:
See also
Notes and references
- ^ "Lethal Frame" was mistakenly translated as "Lethal Flame" in the original English release of Re:Chain of Memories, but was corrected in the HD 1.5 ReMIX re-release.