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::::Dispositions should be in Mechanics -- learning is only for obtaining the ability in the first place, not in activating it. | ::::Dispositions should be in Mechanics -- learning is only for obtaining the ability in the first place, not in activating it. | ||
::::If the combo exists of exactly those pieces, then it should link to them. If it's just a replacement for those pieces, it should have a see also.{{User:KrytenKoro/Sig}} 20:39, 16 December 2015 (UTC) | ::::If the combo exists of exactly those pieces, then it should link to them. If it's just a replacement for those pieces, it should have a see also.{{User:KrytenKoro/Sig}} 20:39, 16 December 2015 (UTC) | ||
Except they're not similar to commands; they're not like the menu commands from core games or deck commands. The word "command" implies an input (from the player) is needed, which isn't true here. It's mostly a nitpicked issue but we should refer to them as attacks, which is the best description of what they are. Also, I think the dispositions should be covered under obtainment. How to find and equip the ability is more relevant to obtainment than the mechanics of the actual attack itself. {{User:TheFifteenthMember/Sig1}} 21:25, 17 December 2015 (UTC) |
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