Walkthrough:Kingdom Hearts Re:coded/Castle Oblivion: Difference between revisions

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After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II|Hollow Bastion II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card.
After [[Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II|Hollow Bastion II]], you arrive at {{Wtext|Castle Oblivion|l}}, where a person in a black coat gives you a world card.


From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny Islanda|l}}. Before talking to anyone, grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|HP +8|i}} chip, on the higher platform in the center of the map and the {{Wtext|Strength +4|i}} chip in the north-east. Now talk to {{Wtext|Selphie|c}}, who asks you to clear out some blocks, but its entirely your choice to accept or not. You can then talk to {{Wtext|Wakka|c}} who asks you to check on {{Wtext|Tidus|c}}, which you'll have to do whether you say yes or no. If you do speak to {{Wtext|Tidus|c}} after, he duels you though he can be easily beaten. Afterwards, talk to the black coated figure to end the world's illusion and receive an {{Wtext|Ending Card|l}}, based on the options you chose. Another way to end the illusion is find the two shiny things under blocks in the east, which both causes {{Wtext|Heartless|e}} to attack when examined.
From the {{Wtext|Entrance Hall|l}}, there is a door where you can use the card to go to an illusion of {{Wtext|Destiny Islands|l}}. Before talking to anyone, grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|HP +8|i}} chip, on the higher platform in the center of the map and the {{Wtext|Strength +4|i}} chip in the north-east. Now talk to {{Wtext|Selphie|c}}, who asks you to clear out some blocks, but its entirely your choice to accept or not. You can then talk to {{Wtext|Wakka|c}} who asks you to check on {{Wtext|Tidus|c}}, which you'll have to do whether you say yes or no. If you do speak to {{Wtext|Tidus|c}} after, he duels you though he can be easily beaten. Afterwards, talk to the black coated figure to end the world's illusion and receive an {{Wtext|Ending Card|l}}, based on the options you chose. Another way to end the illusion is find the two shiny things under blocks in the east, which both causes {{Wtext|Heartless|e}} to attack when examined.


You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south.
You get five more world cards after you return to the {{Wtext|Entrance Hall|l}} again and they can be played in any order. In {{Wtext|Traverse Town|l}}, you have to retrieve the three triplets. Before you do so, grab the {{Wtext|Defense +4|i}} chip on the northern ledge and reunite a {{Wtext|Rare Pair Blox|t}} to get a {{Wtext|Magic +3|i}}. One block is on a higher platform in the south-west while the other is in the south-east. You can get the triplets in any order but {{Wtext|Huey|c}} is in the north-east after defeating the {{Wtext|Heartless|e}} there, {{Wtext|Dewey|c}} is found in the north-west, and {{Wtext|Louie|c}} is found under a block on the north ledge. Complete the world by talking to the now-returned triplets in the south.
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