Template:InfoTCG: Difference between revisions
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<div class="tabber goright"> | <div class="tabber goright"> | ||
<div class="tabbertab" title="System Sector"> | <div class="tabbertab" title="KHRec" style="width:355px"> | ||
<div class="tabber" style="float:center;margin-left:-0px;margin-right:-0px;margin-bottom:-0px;"> | |||
<div class="tabbertab" title="System Sector" width="350px"> | |||
{{{!}}style="float:right; border:solid 2px #000000; border-radius:10px; text-align:center" align="center"; width="350px" | {{{!}}style="float:right; border:solid 2px #000000; border-radius:10px; text-align:center" align="center"; width="350px" | ||
{{!}}- | {{!}}- | ||
{{!}}colspan="2" width="30%" style="{{style|{{{spec|}}}|a|b}}; border-top-left-radius:0.5em;"{{!}}'''World'''< | {{!}}colspan="2" width="30%" style="{{style|{{{spec|}}}|a|b}}; border-top-left-radius:0.5em;"{{!}}'''World''' <div class=nav><sup>'''?'''</sup> | ||
<div class=container> | |||
{| class=dropdown width="400px" style="{{style|{{{spec|}}}|a|b}}" | |||
! Colored rows | |||
|- | |||
|width="400px" style="{{style|{{{spec|}}}|c|d}}"|The color of the row indicates the type of enemy:<br>Blue = Regular enemies<br>Red = Bugged enemies<br>Green = Green bugged enemies | |||
|- | |||
! Status resistance symbols | |||
|- | |||
|style="{{style|{{{spec|}}}|c|d}}"|The symbol indicates the effectiveness of the status effect:<br>O = Effective<br>Δ = Partially effective<br>X = Not effective | |||
|} | |||
</div></div> | |||
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Sector''' | {{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Sector''' | ||
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Floor''' | {{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Floor''' | ||
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{{!}}width="10%" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''EXP''' | {{!}}width="10%" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''EXP''' | ||
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt"{{!}}'''Strength''' | {{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt"{{!}}'''Strength''' | ||
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt; border-top-right-radius:0.5em | {{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt; border-top-right-radius:0.5em"{{!}}'''Defense''' | ||
{{!}}- | {{!}}- | ||
{{!}}colspan="2" rowspan="{{{CODSSrow1|1}}}" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''[[{{{CODSSloc1|Destiny Islands}}}|<font {{style2|{{{spec|}}}|a}}>{{{CODSSloc1|Destiny Islands}}}</font>]]''' | {{!}}colspan="2" rowspan="{{{CODSSrow1|1}}}" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''[[{{{CODSSloc1|Destiny Islands}}}|<font {{style2|{{{spec|}}}|a}}>{{{CODSSloc1|Destiny Islands}}}</font>]]''' | ||
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{{!}}colspan="2" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODaero|}}} | {{!}}colspan="2" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODaero|}}} | ||
{{!}}- | {{!}}- | ||
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Ignite''' | {{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Ignite''' | ||
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Freeze''' | {{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Freeze''' | ||
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Jolt''' | {{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Jolt''' | ||
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{{!}}colspan="8" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODSSworld|}}} | {{!}}colspan="8" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODSSworld|}}} | ||
{{!}}} | {{!}}} | ||
</div></div> | </div></div> |
Revision as of 17:02, 16 September 2015
World | Sector | Floor | HP | EXP | Strength | Defense | |
Destiny Islands | A | 120 | 16 | 30 | 60 | ||
Fire | Blizzard | Thunder | Aero | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
Slow | Stop | Confuse | Stun | Magnet | |||
Rewards | |||||||
Beginner Mode | |||||||
Standard Mode | |||||||
Proud Mode | |||||||
Critical Mode | |||||||
Worlds | |||||||