Template:InfoTCG: Difference between revisions

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<div class="tabber goright">
<div class="tabber goright">
<div class="tabbertab" title="System Sector">
<div class="tabbertab" title="KHRec" style="width:355px">
<div class="tabber" style="float:center;margin-left:-0px;margin-right:-0px;margin-bottom:-0px;">
<div class="tabbertab" title="System Sector" width="350px">
{{{!}}style="float:right; border:solid 2px #000000; border-radius:10px; text-align:center" align="center"; width="350px"
{{{!}}style="float:right; border:solid 2px #000000; border-radius:10px; text-align:center" align="center"; width="350px"
{{!}}-
{{!}}-
{{!}}colspan="2" width="30%" style="{{style|{{{spec|}}}|a|b}}; border-top-left-radius:0.5em;"{{!}}'''World'''<ref group="?">The color of the row indicates the type of enemy:<br>Blue = Regular enemies<br>Red = Bugged enemied<br>Green = Green bugged enemies</ref>
{{!}}colspan="2" width="30%" style="{{style|{{{spec|}}}|a|b}}; border-top-left-radius:0.5em;"{{!}}'''World''' <div class=nav><sup>'''?'''</sup>
<div class=container>
{| class=dropdown width="400px" style="{{style|{{{spec|}}}|a|b}}"
! Colored rows
|-
|width="400px" style="{{style|{{{spec|}}}|c|d}}"|The color of the row indicates the type of enemy:<br>Blue = Regular enemies<br>Red = Bugged enemies<br>Green = Green bugged enemies
|-
! Status resistance symbols
|-
|style="{{style|{{{spec|}}}|c|d}}"|The symbol indicates the effectiveness of the status effect:<br>O = Effective<br>Δ = Partially effective<br>X = Not effective
|}
</div></div>
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Sector'''
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Sector'''
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Floor'''
{{!}}width="9%" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''Floor'''
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{{!}}width="10%" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''EXP'''
{{!}}width="10%" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''EXP'''
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt"{{!}}'''Strength'''
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt"{{!}}'''Strength'''
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt; border-top-right-radius:0.5em;"{{!}}'''Defense'''
{{!}}width="16%" style="{{style|{{{spec|}}}|a|b}}; font-size:7pt; border-top-right-radius:0.5em"{{!}}'''Defense'''
{{!}}-
{{!}}-
{{!}}colspan="2"  rowspan="{{{CODSSrow1|1}}}" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''[[{{{CODSSloc1|Destiny Islands}}}|<font {{style2|{{{spec|}}}|a}}>{{{CODSSloc1|Destiny Islands}}}</font>]]'''
{{!}}colspan="2"  rowspan="{{{CODSSrow1|1}}}" style="{{style|{{{spec|}}}|a|b}}; font-size:8pt"{{!}}'''[[{{{CODSSloc1|Destiny Islands}}}|<font {{style2|{{{spec|}}}|a}}>{{{CODSSloc1|Destiny Islands}}}</font>]]'''
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{{!}}colspan="2" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODaero|}}}
{{!}}colspan="2" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODaero|}}}
{{!}}-
{{!}}-
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Ignite'''<ref group="?">The symbol indicates the effectiveness of the status effect:<br>O = Effective<br>Δ = Partially effective<br>X = Not effective</ref>
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Ignite'''
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Freeze'''
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Freeze'''
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Jolt'''
{{!}}colspan="2" style="{{style|{{{spec|}}}|a|b}}"{{!}}'''Jolt'''
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{{!}}colspan="8" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODSSworld|}}}
{{!}}colspan="8" style="{{style|{{{spec|}}}|c|d}}"{{!}}{{{CODSSworld|}}}
{{!}}}
{{!}}}
{{reflist|group="?"}}
</div></div>
</div></div>

Revision as of 17:02, 16 September 2015

World Sector Floor HP EXP Strength Defense
Destiny Islands A 120 16 30 60
Fire Blizzard Thunder Aero
Ignite Freeze Jolt Air-Toss
Slow Stop Confuse Stun Magnet
Rewards
Beginner Mode
Standard Mode
Proud Mode
Critical Mode
Worlds