Lock-On Gummi: Difference between revisions

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m (Minor corrections and info on Drain/G. Srsly, people, why the hell would it be classed as a weapon if it wasn't one?)
(Redirected page to Gummi Blocks (KHII)#Lock-On Gummi)
 
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'''Lock-On Gummis''' are a set of [[Gummi Blocks|blocks]] found in ''[[Kingdom Hearts II]]'' that grant lasers to a [[Gummi Ship]] when equipped.
#REDIRECT [[Gummi Blocks (KHII)#Lock-On Gummi]]
 
==List of Impact Gummis==
====Thunder/G====
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 9
*'''Cost:''' 132
*'''Offense:''' 100
*'''HP Bonus:''' 1
*'''Damage:''' 400
 
====Thundara/G====
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 4
*'''Cost:''' 222
*'''Offense:''' 150
*'''HP Bonus:''' 1
*'''Damage:''' 400
 
====Thundaga/G====
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 3
*'''Cost:''' 312
*'''Offense:''' 200
*'''HP Bonus:''' 1
*'''Damage:''' 400
 
====[[w:c:finalfantasy:Ultima|Ultima]]/G====
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 3
*'''Cost:''' 328
*'''Offense:''' 230
*'''HP Bonus:''' 1
*'''Damage:''' 500
 
====Drain/G====
It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the [[Final Hunter]] on mission 27.
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 1
*'''Cost:''' 395
*'''Offense:''' 999
*'''HP Bonus:''' 1
*'''Damage:''' N/A
 
{{-}}
{{Gummis}}
[[Category:Gummi]]

Latest revision as of 05:49, 31 August 2015