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KrytenKoro (talk | contribs) (official abbreviation) |
(I don't know why, but I wrote this for the Recoded parameters.) |
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| The enemy's vulnerability to each status effect. | | The enemy's vulnerability to each status effect. | ||
| Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | | Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune. | ||
|}<noinclude>[[Category:Utility templates]]</noinclude> | |} | ||
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{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2" | |||
|- | |||
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Parameters | |||
|- | |||
! CODloc# | |||
| The world the enemy appears in. | |||
| Use one entry per location, in the form CODloc1, CODloc2, etc. | |||
|- | |||
! CODenc# | |||
| Adds a note beneath the location's name. | |||
| ''Optional:'' Use one entry per location, in the form CODenc1, CODenc2, etc. | |||
|- | |||
! CODLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form CODLVL1, CODLVL2, etc. Use only for enemies with stat multipliers. | |||
|- | |||
! CODHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. Use only for enemies with a HP multiplier. For enemies with set HP, CODHP# is used. | |||
|- | |||
! CODEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. Use only for enemies with an EXP multiplier. For enemies with set EXP, CODEXP# is used. | |||
|- | |||
! CODEXP#n | |||
| Can be used to add a reference after the EXP. | |||
| Use one entry per level, in the form CODEXP1n, CODEXP2n, etc. Use only for enemies with an EXP multiplier. For enemies with set EXP, add the reference to CODEXP#. | |||
|- | |||
! CODDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. Use only for enemies with a Defense multiplier. For enemies with set Defense, CODDEF# is used. | |||
|- | |||
! CODHP# | |||
| The enemy's HP. | |||
| Use one entry per level, in the form CODHP1, CODHP2, etc. Use only for enemies with a set HP. For enemies with a HP multiplier, use CODHP. | |||
|- | |||
! CODEXP# | |||
| The enemy's EXP. | |||
| Use one entry per level, in the form CODEXP1, CODEXP2, etc. Use only for enemies with a set EXP. For enemies with an EXP multiplier, use CODEXP. For bosses that do not give EXP, this entry can be left empty. | |||
|- | |||
! CODSTR# | |||
| The enemy's Strength. | |||
| Use one entry per level, in the form CODSTR1, CODSTR2, etc. Use only for enemies with a set Strength. | |||
|- | |||
! CODDEF# | |||
| The enemy's Defense. | |||
| Use one entry per level, in the form CODDEF1, CODDEF2, etc. Use only for enemies with a set Defense. For enemies with a Defense multiplier, use CODDEF. | |||
|- | |||
! CODfire, CODbliz, CODthun, CODaero | |||
| The enemy's vulnerability to each element. | |||
| Use x# for the stat (x1.0, for example). | |||
|- | |||
! CODigni, CODfree, CODjolt, CODtoss, CODslow, CODstop, CODconf, CODstun, CODmagn | |||
| The enemy's vulnerability to each status effect. | |||
| Use "O" if the enemy is affected, "X" if the enemy is immune, and "Δ" if the enemy is partially affected. | |||
|- | |||
! CODreward, CODreward1, CODreward2, CODreward3, CODreward4 | |||
| The enemy's item drops. | |||
| Use CODreward for HP balls/Munny and CODreward# for difficulty drops (1 = beginner, 2 = standard, 3 = proud, 4 = critical). | |||
|- | |||
! CODworld | |||
|colspan="2"|The worlds the enemy appears in | |||
|- | |||
! COD99HP, COD99EXP, COD99DEF | |||
|colspan="2"|Used like CODHP, CODEXP, and CODDEF, but automatically create a list of all 99 levels. Used for the Eliminator and Gold Tricholoma. When using these, CODloc# and CODLVL# do not have to be used. | |||
|} | |||
<br> | |||
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2" | |||
|- | |||
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' System Sector Parameters | |||
|- | |||
! CODSSloc# | |||
| The world the enemy appears in. | |||
| Use one entry per location, in the form CODSSloc1, CODSSloc2, etc. | |||
|- | |||
! CODSSsec# | |||
| The System Sector the enemy appears in. | |||
| Use one entry per location, in the form CODSSsec1, CODSSsec2, etc. | |||
|- | |||
! CODSSflr# | |||
| The floor the enemy appears on. | |||
| Use one entry per location, in the form CODSSflr1, CODSSflr2, etc. When an enemy appears on all floor, this parameter can be left empty. | |||
|- | |||
! CODSSrow# | |||
| The number of rows for the System Sector. | |||
| Can be used for enemies that have multiple different levels in one System Sector. Use either "2" or "3" | |||
|- | |||
! CODSSflr#x, CODSSLVL#x | |||
| Used in combination with CODSSrow# for the floor and level of the second and third row. | |||
| Use CODSSflr#b and CODSSLVL#b for the second row, and CODSSflr#c and CODSSLVL#c for the third row. | |||
|- | |||
! CODSSLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form CODSSLVL1, CODSSLVL2, etc. Use only for enemies with stat multipliers. | |||
|- | |||
! CODSSworld | |||
|colspan="2"|The worlds the enemy appears in | |||
|- | |||
! CODSSBloc# | |||
| colspan="2" rowspan="7"|Used for bugged versions of enemies. Identical in use as the above ones. | |||
|- | |||
! CODSSBsec# | |||
|- | |||
! CODSSBflr# | |||
|- | |||
! CODSSBrow# | |||
|- | |||
! CODSSBflr#x, CODSSBLVL#x | |||
|- | |||
! CODSSBLVL# | |||
|- | |||
! CODSSBworld | |||
|- | |||
! CODSSBHP | |||
|colspan="2"|The multiplier for the bugged enemy's HP. | |||
|- | |||
! CODSSGloc# | |||
| colspan="2" rowspan="7"|Used for green bugged versions of enemies. Identical in use as the above ones. | |||
|- | |||
! CODSSGsec# | |||
|- | |||
! CODSSGflr# | |||
|- | |||
! CODSSGrow# | |||
|- | |||
! CODSSGflr#x, CODSSGLVL#x | |||
|- | |||
! CODSSGLVL# | |||
|- | |||
! CODSSGworld | |||
|} | |||
<br> | |||
{| style="margin: auto; border: 1px solid #FFA040; border-collapse: collapse; background:#FFE5A5; border-collapse:collapse; width:80%; text-align:left;" border="1" cellpadding="2" | |||
|- | |||
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Side-scrolling Parameters | |||
|- | |||
! COD2Dloc# | |||
| The world the enemy appears in. | |||
| Use one entry per location, in the form COD2Dloc1, COD2Dloc2, etc. | |||
|- | |||
! COD2DLVL# | |||
| The level of the enemy. | |||
| Use one entry per location, in the form COD2DLVL1, COD2DLVL2, etc. | |||
|- | |||
! COD2DHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. | |||
|- | |||
! COD2DEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. | |||
|- | |||
! COD2DDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. | |||
|- | |||
! COD2Dreward | |||
|colspan="2"| The item drops of the enemy. | |||
|- | |||
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' 3D-Shooting Parameters | |||
|- | |||
! COD3Dloc# | |||
| The world the enemy appears in. | |||
| Use one entry per location, in the form COD3Dloc1, COD3Dloc2, etc. | |||
|- | |||
! COD3Denc# | |||
| Adds a note beneath the location's name. | |||
| ''Optional:'' Use one entry per location, in the form COD3Denc1, COD3Denc2, etc. | |||
|- | |||
! COD3DHP# | |||
| The enemy's HP. | |||
| Use one entry per location, in the form COD3DHP1, COD3DHP2, etc. | |||
|- | |||
! COD3DEXP# | |||
| The enemy's EXP. | |||
| Use one entry per location, in the form COD3DEXP1, COD3DEXP2, etc. | |||
|- | |||
! COD3DSTR# | |||
| The enemy's Strength. | |||
| Use one entry per location, in the form COD3DSTR1, COD3DSTR2, etc. | |||
|- | |||
! COD3DDEF# | |||
| The enemy's Defense. | |||
| Use one entry per location, in the form COD3DDEF1, COD3DDEF2, etc. | |||
|- | |||
! COD3Dreward | |||
|colspan="2"| The item drops of the enemy. | |||
|- | |||
! colspan="3" style="background: #FFA040; text-align: center;" | ''Kingdom Hearts Re:coded'' Labyrinth Parameters | |||
|- | |||
! CODlabloc# | |||
| The layer(s) the enemy appears in. | |||
| Use in the form CODlabloc1, CODlabloc2, etc. Consecutive layers with the same level can be grouped together (Layer 1-4, for example). | |||
|- | |||
! CODlabLVL# | |||
| The level of the enemy. | |||
| Use one entry per location parameter, in the form CODlabLVL1, CODlabLVL2, etc. | |||
|- | |||
! CODlabHP | |||
| The multiplier for the enemy's HP. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabEXP | |||
| The multiplier for the enemy's EXP. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabDEF | |||
| The multiplier for the enemy's Defense. | |||
| Only one entry is needed. | |||
|- | |||
! CODlabreward | |||
|colspan="2"| The item drops of the enemy. | |||
|} | |||
<noinclude>[[Category:Utility templates]]</noinclude> |