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Teamwork: Difference between revisions

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[[File:Teamwork KHD.png|thumb|right|200px|Teamwork and its Final Limit in ''358/2 Days'']]
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[[File:Teamwork KHD.png|thumb|right|400px|Teamwork and its Final Limit in ''358/2 Days'']]
{{nihongo|'''Teamwork'''|ユニゾンアスリート|Yunizon Asurīto|lit. "Unison Athlete"}} is a technique that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to execute a series of charging attacks. It is a signature of [[Goofy]].
{{nihongo|'''Teamwork'''|ユニゾンアスリート|Yunizon Asurīto|lit. "Unison Athlete"}} is a technique that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to execute a series of charging attacks. It is a signature of [[Goofy]].



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File:Teamwork KHD.png
Teamwork and its Final Limit in 358/2 Days

Teamwork (ユニゾンアスリート Yunizon Asurīto?, lit. "Unison Athlete") is a technique that appears in Kingdom Hearts II and Kingdom Hearts 358/2 Days. It allows the user to execute a series of charging attacks. It is a signature of Goofy.

Mechanics

In Kingdom Hearts II, Teamwork is an action ability exclusive to Goofy. It is a limit that costs 3 AP to equip and all of Sora's MP to use. The first attack is spread over two commands, identically named Knocksmash (ノックラッシュ Nokkurasshu?, lit. "Knockrush"). In the Reaction Command slot, Knocksmash causes Goofy to throw his shield in the air, while the Knocksmash in the Attack command slot allows Sora to hit the shield at an enemy, like a baseball. After five attacks, both slots of Knocksmash are replaced with Duo Raid (ツインレイド Tsuin Reido?, lit. "Twin Raid"), which allow the duo to throw their weapons at enemies simultaneously. The finishing move, Cosmo Boost (コスモブースト Kosumo Būsuto?), has Sora launch Goofy like a rocket, heavily damaging enemies he hits. While the limit is active, Sora cannot move freely, and cannot attack other enemies.

In Kingdom Hearts 358/2 Days, Teamwork is a Limit Break. It allows Goofy to repeatedly launch himself like a rocket over short distances, dealing heavy damage to enemies. Holding A charges the attack to provide greater distance. During the Final Limit, the attack can be charged further, increasing its acceleration, distance, and damage.

Learning Teamwork

Kingdom Hearts II

Kingdom Hearts 358/2 Days

  • Goofy has Teamwork as his Limit Break.

Other appearances

Kingdom Hearts Birth by Sleep

The Goofy Turbo level 2 finisher of the Template:Dlink strongly resembles Teamwork.