Crime & Punishment (ability): Difference between revisions
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*A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. | *A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. | ||
*[[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. | *[[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. | ||
* | *The [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit. | ||
==Learning Crime & Punishment== | ==Learning Crime & Punishment== |
Revision as of 22:10, 7 July 2015
This article is about Final Form's ability. You may be looking for the arrowguns. |
Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. It increases the effectiveness of magic and in some cases, changes how spells perform.
- Fire causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect.
- A regular Blizzard spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair.
- Thunder sends out multiple forks of lightning and the finisher increases each fork's area of effect.
- The Reflect magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a default ability.