Kingdom Hearts II
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Crime & Punishment (ability): Difference between revisions

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{{Game|KH2|FM2|HD2}}
{{Game|KH2|FM2|HD2}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to utilize two Keyblades to unleash more powerful versions of their spells.
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. [[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect. A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. [[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.  
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform.
*[[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect.
*A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair.
*[[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect.
*Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.  


==Learning Crime & Punishment==
==Learning Crime & Punishment==

Revision as of 19:47, 7 July 2015

This article is about Final Form's ability.
You may be looking for the arrowguns.

Crime & Punishment (クライムペナルティ Kuraimu Penaruti?, lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once.

Mechanics

In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. It increases the effectiveness of magic and in some cases, changes how spells perform.

  • Fire causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect.
  • A regular Blizzard spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair.
  • Thunder sends out multiple forks of lightning and the finisher increases each fork's area of effect.
  • Lastly, the Reflect magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.

Learning Crime & Punishment

Kingdom Hearts II

  • Final Form has Crime & Punishment as a default ability.