Crime & Punishment (ability): Difference between revisions
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{{Game|KH2|FM2|HD2}} | {{Game|KH2|FM2|HD2}} | ||
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | {{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | ||
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user | {{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. [[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect. A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. [[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit. | In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. | ||
*[[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect. | |||
*A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. | |||
*[[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. | |||
*Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit. | |||
==Learning Crime & Punishment== | ==Learning Crime & Punishment== |
Revision as of 19:47, 7 July 2015
This article is about Final Form's ability. You may be looking for the arrowguns. |
Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. It increases the effectiveness of magic and in some cases, changes how spells perform.
- Fire causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect.
- A regular Blizzard spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair.
- Thunder sends out multiple forks of lightning and the finisher increases each fork's area of effect.
- Lastly, the Reflect magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a default ability.