Crime & Punishment (ability): Difference between revisions

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{{Game|KH2|FM2|HD2}}
{{Game|KH2|FM2|HD2}}
{{expand|create=mechanics, .gif}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash more powerful versions of their spells.
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to utilise two Keyblades to unleash more powerful versions of their spells.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]].
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. [[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect. A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. [[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit.  
{{Section-stub}}<!--compare normal vs. Final spells-->


==Learning Crime & Punishment==
==Learning Crime & Punishment==
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