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{{Game|KH2|FM2|HD2}} | {{Game|KH2|FM2|HD2}} | ||
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | {{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | ||
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user | {{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to utilise two Keyblades to unleash more powerful versions of their spells. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. | In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. [[Fire]] causes Sora's Keyblades to join the spinning flames and its magic finisher has a larger area of effect. A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. [[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. Lastly, the [[Reflect]] magic finisher causes both of Sora's Keyblades to spin in a circle around the barrier, damaging enemies who are hit. | ||
==Learning Crime & Punishment== | ==Learning Crime & Punishment== |
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