745
edits
(→Strategy: Some more edits. I'm going to have to read through this whole piece again and see if we've missed anything.) |
m (→Strategy) |
||
Line 46: | Line 46: | ||
[[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations. | [[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations. | ||
In the first phase of the battle, it usually executes its abilities in a predictable pattern. When it is left with six or seven HP bars, however, it will desperation move for the first time. This marks the end of the first and the beginning of the second phase, where the Lingering Will makes use of all of its resources and Sora can barely predict which attacks it is going to use next. To prevent this, count combos and finishers and predict when it is going to react. Also, if Sora deflects its Ultima Cannon back at it, this counts as one of Sora's finishers. Therefore, the enemy will react after four more finishers. No matter how cautious Sora is, when the Lingering Will is left with six-seven bars, it will react in the middle of Sora's combo or right after a finisher if he happens to reach its retaliation point. So keep an eye on its HP and be prepared to evade its sudden move. | In the first phase of the battle, it usually executes its abilities in a predictable pattern. When it is left with six or seven HP bars, however, it will desperation move for the first time. This marks the end of the first and the beginning of the second phase, where the Lingering Will makes use of all of its resources and Sora can barely predict which attacks it is going to use next. To prevent this, count combos and finishers and predict when it is going to react. Also, if Sora deflects its Ultima Cannon back at it, this counts as one of Sora's finishers. Therefore, the enemy will react after four more finishers. This is usually due to the Will taking quite long to reach his retaliation point, which encourages the aforementioned [[Combo Plus|Combo Pluses]], but the player should still be cautious in keeping track of their attacks if they combo it too much, especially if they use a lot of finishers in succession. [[Ars Arcanum]] works wonders in the middle of combos (without the final Reaction Commands) to inflict as much damage as possible to delay the retaliation point as much as possible. No matter how cautious Sora is, when the Lingering Will is left with six-seven bars, it will react in the middle of Sora's combo or right after a finisher if he happens to reach its retaliation point. So keep an eye on its HP and be prepared to evade its sudden move. | ||
Also, a very notable exploitation during the final phase is to always drop Sora's combos to cause the Will to normally retaliate with its desperation move; though intimidating, it will always retaliate like so and thus, can be looped like so if trying a safer strategy. Otherwise, throughout most of the battle, the Will's normal forms of forceful retaliations in the middle of being knocked back are its triple dash attack and whip attack. Both moves have long coverage, which make them devastating punishers if Sora does not watch out for them upon hitting its retaliation point. | Also, a very notable exploitation during the final phase is to always drop Sora's combos to cause the Will to normally retaliate with its desperation move; though intimidating, it will always retaliate like so and thus, can be looped like so if trying a safer strategy. Otherwise, throughout most of the battle, the Will's normal forms of forceful retaliations in the middle of being knocked back are its triple dash attack and whip attack. Both moves have long coverage, which make them devastating punishers if Sora does not watch out for them upon hitting its retaliation point. |
edits