Game:Xigbar: Difference between revisions
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When low on HP, Xigbar will add a new attack to his repertoire. He will shift the arena again into a small, square platform. He rotates, firing a barrage of laser arrows, then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him, which slam into Sora. This can be avoided by jumping to the far left corner of the platform, and then running counter-clockwise behind Xigbar's shots. The last part of this attack can actually be avoided fairly easily, as when Sora is running he is just fast enough to evade Xigbar's shots. This is easily Xigbar's most dangerous attack, as once caught in the barrage Sora will be stunned until the attack is over and thus cannot heal. Alternately, Limits can be used to avoid it. | When low on HP, Xigbar will add a new attack to his repertoire. He will shift the arena again into a small, square platform. He rotates, firing a barrage of laser arrows, then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him, which slam into Sora. This can be avoided by jumping to the far left corner of the platform, and then running counter-clockwise behind Xigbar's shots. The last part of this attack can actually be avoided fairly easily, as when Sora is running he is just fast enough to evade Xigbar's shots. This is easily Xigbar's most dangerous attack, as once caught in the barrage Sora will be stunned until the attack is over and thus cannot heal. Alternately, Limits can be used to avoid it. | ||
Xigbar's normal attacks can be blocked with Guard, [[Reflect]] or Warp Snipe. However, since he is constantly teleporting and shifting the face of the arena, getting close to him to do damage can be difficult | Xigbar's normal attacks can be blocked with Guard, [[Reflect]] or Warp Snipe. However, since he is constantly teleporting and shifting the face of the arena, getting close to him to do damage can be difficult. | ||
====Data Rematch==== | ====Data Rematch==== |
Revision as of 15:07, 3 April 2015
Xigbar is a boss in both Kingdom Hearts II at The World That Never Was, and Kingdom Hearts 358/2 Days at Olympus Coliseum.
Strategy
Kingdom Hearts II
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and an HUD display appears. Xigbar will fire combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the Reaction Command "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He will likely do this again at least once more in the battle.
For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar will halt his attacks to reload his Arrowguns. At this time, Sora can easily strike him with a combo, as Xigbar is stationary. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. As a result, abilities that grant aerial combos will prove useful. It is also recommended to have leveled up Master Form to get the Aerial Dodge ability to reach Xigbar as he moves around the field. If timed right, not only will this deflect Xigbar's bullet's back at him, but will also give Sora enough time to hit him with an aerial combo.
Xigbar also frequently shifts the shape of the arena during the battle using his spatial powers. In one shift, the arena becomes narrow, with Xigbar at one end firing at Sora rapidly. In the second, the arena becomes a narrow box-shaped path with a single platform extending into the middle of the arena, which Xigbar hovers over. In the third, the arena becomes box-shaped with an intersection of platforms meeting in the middle. Xigbar will combo to bombard Sora with laser arrows, and Sora must strike him with a finishing move to shift the arena back.
Later in the fight, Xigbar will charge a larger, blue laser arrow, and several of them begin to bounce around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar will also begin firing multiple shots in quick succession.
When low on HP, Xigbar will add a new attack to his repertoire. He will shift the arena again into a small, square platform. He rotates, firing a barrage of laser arrows, then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him, which slam into Sora. This can be avoided by jumping to the far left corner of the platform, and then running counter-clockwise behind Xigbar's shots. The last part of this attack can actually be avoided fairly easily, as when Sora is running he is just fast enough to evade Xigbar's shots. This is easily Xigbar's most dangerous attack, as once caught in the barrage Sora will be stunned until the attack is over and thus cannot heal. Alternately, Limits can be used to avoid it.
Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. However, since he is constantly teleporting and shifting the face of the arena, getting close to him to do damage can be difficult.
Data Rematch
In the data rematch, Xigbar begins by transforming the stage. Xigbar no longer needs to reload his weapons, so the only way to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. His shots now move much faster as well. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now takes almost no time to charge and becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.
Kingdom Hearts 358/2 Days
Xigbar challenges Roxas as the other finalist in the Olympus Coliseum's games. This battle is not a fight to the finish.
If Roxas approaches Xigbar, occasionally he will leap back and fire two shots at him from the air. He will only do this twice in a row. If Roxas travels out of his range, he will teleport to a location near him. He can only fire sixteen shots before having to reload. When he reloads, take the chance to get in closer to deal some damage. Dodge Roll and Glide are effective for dodging his shots while on the run, and they can also be blocked.
After Xigbar's health is lowered enough, the match will immediately end.
Videos
Xigbar—Kingdom Hearts II | Xigbar's Data Rematch—Kingdom Hearts II: Final Mix |
<youtube width="320" height="240">1cLI4v6U2CA</youtube> | <youtube width="320" height="240">t7h_JDCMzQk</youtube> |
Nobodies |
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Organization XIII |
I. Xemnas | II. Xigbar | III. Xaldin | IV. Vexen | V. Lexaeus | VI. Zexion | VII. Saïx | VIII. Axel | IX. Demyx | X. Luxord | XI. Marluxia | XII. Larxene | XIII. Roxas |
Enemy Nobodies |
Sorcerer - Sniper - Dragoon - Berserker - Assassin - Dancer - Gambler - Reaper - Ninja - Samurai Dusk - Creeper - Specter - Twilight Thorn - Fake Vivi |
Special Nobodies |
Naminé - Absent Silhouettes - Organization XIII's Replica Data - Anti-Saïx - Data-Roxas - Data-Naminé |