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:::I figured out a way to phrase it as prose, so yeah, we could just cover the modifier in the prose and use "Sell" as normal. Do you think we need to nail down the LV 1, 2, and 5 missing modifiers, or is the trend obvious enough to add to the article now? For (1), I was thinking I'd organize them the way they do when you go to sell, so, integrated with what's already there. That might cause a mess, though (you'd have a lot more sell-only chaff in the KHII tables, for example, which conflicts with my desire to have such a clean-looking graphical representation of the game), so I'm open to trying it both ways before we decide. | :::I figured out a way to phrase it as prose, so yeah, we could just cover the modifier in the prose and use "Sell" as normal. Do you think we need to nail down the LV 1, 2, and 5 missing modifiers, or is the trend obvious enough to add to the article now? For (1), I was thinking I'd organize them the way they do when you go to sell, so, integrated with what's already there. That might cause a mess, though (you'd have a lot more sell-only chaff in the KHII tables, for example, which conflicts with my desire to have such a clean-looking graphical representation of the game), so I'm open to trying it both ways before we decide. | ||
:::For KH3D, I can start working on the final table, but I'm somewhat blinkered on shop levels before that. We also need to cover the Weather effect.{{User:KrytenKoro/Sig}} 15:40, 6 March 2015 (UTC) | :::For KH3D, I can start working on the final table, but I'm somewhat blinkered on shop levels before that. We also need to cover the Weather effect.{{User:KrytenKoro/Sig}} 15:40, 6 March 2015 (UTC) | ||
The trend is probably obvious enough to be added. For KH3D, Bargain Flurry gives a 20% discount (I think always), with the obvious exception of items that are only available during Bargain Flurry. --{{User:Neumannz/SigTemplate}} 17:27, 6 March 2015 (UTC) |
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