Kingdom Hearts II
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Crime & Punishment (ability): Difference between revisions

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(really, any image of final form using magic will work)
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{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}}
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash powerful spells. <!--meaning what exactly?-->
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash more powerful versions of thir spells.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]].  
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]].
{{Section-stub}}<!--compare normal vs. Final spells-->


==Learning Crime & Punishment==
==Learning Crime & Punishment==

Revision as of 20:15, 12 February 2015

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This article needs more information!

Improve it by adding what you know about the following issues.

This article is about Final Form's ability.
You may be looking for the arrowguns.

Crime & Punishment (クライムペナルティ Kuraimu Penaruti?, lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash more powerful versions of thir spells.

Mechanics

In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. Template:Section-stub

Learning Crime & Punishment

Kingdom Hearts II

  • Final Form has Crime & Punishment as a default ability.