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==Strategy== | ==Strategy== | ||
In order to fight the Lingering Will, you must have completed the game, and all the worlds. Make sure to level [[Sora]] up to level 99 before diving into this fight. You must have all 5 growth abilities leveled at max. [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]], as well as some support abilities such as [[Once More]], and [[Second Chance]]. The Lingering Will is difficult to defeat. It's most basic moves are attacking with it's [[Keyblade]], [[Ends of the Earth]], and can fly at high speeds. The Lingering Will's most basic attack is when he leaps in the air, and dashes through Sora three times. The timing of the dashes are easily predictable, so you can avoid being hit by using Dodge Roll, or [[Guard]]. You should be able to anticipate where it's third dash will end, so you can attack it during it's third dash. The Lingering Will attacks Sora twice with it's Keyblade before turning it into a drill like object and thrust it at Sora. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but you can easily defend your self using Guard, or [[Reflega]]. However, you must be cautious. If you use guard to block the attack, you must wait before attacking. If you start the attack right after guarding, the Lingering Will's drill will take most of your health, and you will be knocked far away from the Lingering Will. The Lingering Will can turn it's Keyblade into long whip and swing it around itself, dealing massive damage. Unfortunately, you have a very small perception about when its going to use this attack, but there is a very high chance that he will use it after he dashes though Sora three times, or when receiving massive damage. You can defend yourself with Guard or Reflega, but it is a lot better if you just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if you do get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will leave you with only 1 HP left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or you'll die. If you really need to get out of the attack and save your HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability. | In order to fight the Lingering Will, you must have completed the game, and all the worlds. Make sure to level [[Sora]] up to level 99 before diving into this fight. You must have all 5 growth abilities leveled at max. [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]], as well as some support abilities such as [[Once More]], and [[Second Chance]], and you should pack as much ethers as you can, and have at least one [[Combo Plus]]. The Lingering Will is difficult to defeat. It's most basic moves are attacking with it's [[Keyblade]], [[Ends of the Earth]], and can fly at high speeds. The Lingering Will's most basic attack is when he leaps in the air, and dashes through Sora three times. The timing of the dashes are easily predictable, so you can avoid being hit by using Dodge Roll, or [[Guard]]. You should be able to anticipate where it's third dash will end, so you can attack it during it's third dash. The Lingering Will attacks Sora twice with it's Keyblade before turning it into a drill like object and thrust it at Sora. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but you can easily defend your self using Guard, or [[Reflega]]. However, you must be cautious. If you use guard to block the attack, you must wait before attacking. If you start the attack right after guarding, the Lingering Will's drill will take most of your health, and you will be knocked far away from the Lingering Will. The Lingering Will can turn it's Keyblade into long whip and swing it around itself, dealing massive damage. Unfortunately, you have a very small perception about when its going to use this attack, but there is a very high chance that he will use it after he dashes though Sora three times, or when receiving massive damage. You can defend yourself with Guard or Reflega, but it is a lot better if you just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if you do get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will leave you with only 1 HP left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or you'll die. If you really need to get out of the attack and save your HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability. | ||
The Lingering Will can also use [[Terra]]'s [[Ultima Cannon]] [[Shotlock]] from ''[[Kingdom Hearts: Birth by Sleep]]'' as an attack. The Lingering Will's Ultima Cannon fires one sphere of energy that homes in on its target and produces a larger explosion than Terra's version. However, the explosion is weaker, it chases Sora around the battlefield, and the sphere can be deflected back at the Lingering Will. However, there are lot's of ways to nullify or evade the move. The easiest way is to guard when you are a few meters from the Lingering Will so you can deflect the cannon back to it, which leaves him very vulnerable. If he is charging the cannon and you are too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn it's Keyblade into something resembling a bow and shoots 3 deadly projectiles trying to catch you, but keep in mind that it shoots five when low on HP. It is a particularly deadly attack that consist in trapping Sora in a triangular shaped shield that drains his health at a very fast rate. Your command bar changes, and you will have to select the "Release" command in order to break free from the curse. The projectiles can easily be evaded with the right timing of Dodge Roll, or Reflega, and when he turns his Keyblade back to normal form, that is the time to attack. | The Lingering Will can also use [[Terra]]'s [[Ultima Cannon]] [[Shotlock]] from ''[[Kingdom Hearts: Birth by Sleep]]'' as an attack. The Lingering Will's Ultima Cannon fires one sphere of energy that homes in on its target and produces a larger explosion than Terra's version. However, the explosion is weaker, it chases Sora around the battlefield, and the sphere can be deflected back at the Lingering Will. However, there are lot's of ways to nullify or evade the move. The easiest way is to guard when you are a few meters from the Lingering Will so you can deflect the cannon back to it, which leaves him very vulnerable. If he is charging the cannon and you are too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn it's Keyblade into something resembling a bow and shoots 3 deadly projectiles trying to catch you, but keep in mind that it shoots five when low on HP. It is a particularly deadly attack that consist in trapping Sora in a triangular shaped shield that drains his health at a very fast rate. Your command bar changes, and you will have to select the "Release" command in order to break free from the curse. The projectiles can easily be evaded with the right timing of Dodge Roll, or Reflega, and when he turns his Keyblade back to normal form, that is the time to attack. If the Lingering Will's projectile hits you however, the best way to break free from the curse is to glide away while waiting for the "Release" command. | ||
The Lingering Will can also Transform his Keyblade into the [[Keyblade Glider]] that Terra used in ''Kingdom Hearts Birth by Sleep'', and move around the map extremely fast. Using guard is the best way for defending yourself, and if you're in [[Final Form]] just Glide, as Sora's Keyblades will protect you. You can attack when your target lands, though it's hard to predict when and where. In addition to his Keyblade, The Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, you have to deplete a new, smaller bar of HP, visible when the Lingering Will has been [[Lock on|Locked on]] to. If you see a blue orb, attack to deplete the bar, if you see an orange orb, use Magic, or Limits in [[Limit Form]]. Either way, drive forms are still usable. You can simply evade this move by using Dodge Roll, Quick Run, or Reflega if timed right. It is unexpected when the Lingering Will is going to use this move, but when you hear him teleporting suddenly behind Sora, then be prepared. Another clue for you to dodge this attack is when you see the Lingering Will flying at high speeds and repeatedly landing right behind Sora. |
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