|
|
Line 138: |
Line 138: |
|
| |
|
| {{TheSilentHero|time=16:35, 10 January 2015 (UTC)|robin=I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.}} | | {{TheSilentHero|time=16:35, 10 January 2015 (UTC)|robin=I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.}} |
| | {{MEX|time={{User:MateusinhoEX/SigTemplate}} 16:48, 10 January 2015 (UTC)|happy=Okay, I will do it. To be honest, I should have already done that, but I forgot it :P }} |
Revision as of 16:48, 10 January 2015
And it's done! I'm a Informatics Technician! So, I'm finally REALLY back!
Hey
How's things going with the Nightmare template? TheFifteenthMember 19:44, 11 March 2014 (UTC)
Well, it's basically done now. I think there's nothing more to add to it, unless we decide to add Risky Winds Forecast levels. My course ends in August, so I'm starting to get some free time. :) I will appear more often from now on!! - MateusinhoEX 12:39, 13 March 2014 (UTC)
- Nice! How's your course going, anyways? TheFifteenthMember 17:51, 13 March 2014 (UTC)
- Phew, finally, free time again :) Sorry, for not responding FM. I started my module conclusion work one day later. Here are the results. [1] We had to make a website about a big company. Guess which one I chose? See you soon guys!! - MateusinhoEX 22:55, 5 April 2014 (UTC)
- Ooh, Portugese! :P TheFifteenthMember 09:37, 13 April 2014 (UTC)
In case you didn't know
Forum:Magazine and Podcast!: if you have the time to finish your template :P TheFifteenthMember 09:37, 13 April 2014 (UTC)
- Sure :) I can enter at least once a week, so yeah, I will keep cheking in often to see what you guys decided and putting it to test. Now I'm better at coding! Any ideas I came up with, I will put in the discussion. - MateusinhoEX 13:09, 13 April 2014 (UTC)
IRC
If you're free now? TheFifteenthMember 14:02, 13 April 2014 (UTC)
Featured User
I just.... don't know what to say... I'm so happy with that... It's like a birthday present (yes, my birthday is on this month's 20th)!! I was really looking to get back on work as soon as possible to be a Featured User in the future, becaming active again. But I wasn't expecting this NOW. I can't even use a talk bubble... That trophy is just AWESOME and I LOVED my description XD. Guys, thank you very much for everything. All work I did here helped me a lot in my real life, being it on learning codes, getting friends when I was feeling alone, everything. I'm very happr you appreciate my work here. Just... thanks! - MateusinhoEX 19:40, 1 June 2014 (UTC)
I may have just broke the Wiki D:
I made this edit and I think it screwed with the HTML of the page. Do you know what the problem is or should I ask someone to rollback my edits? TheFifteenthMember 19:53, 13 June 2014 (UTC)
- Never mind... TheFifteenthMember 19:56, 13 June 2014 (UTC)
- Haha, don't worry, this happens a lot to me! I always screw up the coding of the pages :P - MateusinhoEX 17:13, 14 June 2014 (UTC)
Greetings!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Eternal Nothingness XIII - Ven, Aqua... I'll find some way to make things right. TALK - This light... it's so warm. — 16:41, 15 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hello, MateusinhoEX. I just wanted to say hello, since we'll be working together on the magazine, and that I think the draft of the thing you have on your project page looks WONDERFUL! I love the amount of work and detail you have put into the section headings. I also like some of the ideas you have for magazine content; I, too, have my own theories on the members of the real Organization XIII. I'm also flattered that you're looking forward to the content of my contributions to the Keyblade Master page; if you read what I wrote on the Journalist Spot, however, you'll see that I need some help coming up with cohesive plots and original gameplay systems for my two concepts. I was wondering if you would be willing to sit down with me on the IRC sometime and help me develop something awesome and magazine-worthy? Here is what I have in mind for the Riku/Mickey "game" at the moment; I'm not happy with it, but that's to be expected from a perfectionistic artist such as myself. Maybe you'll think differently; any help and/or ideas are appreciated!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MateusinhoEX - King of Beasts sighted!— 22:35, 15 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Oh, man, thanks for calling me! Like, wow, writing a whole KH history... this will be awesome! And you asked just in time! Because of the FIFA World Cup that is happening here in Brazil, I will just have classes tomorrow and wednesday, returning only on the other Tuesday! So yeah, just tell me when you're free and we can make this! I'm reading your article now, so will give my ideas as soon as possible!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Eternal Nothingness XIII - Giving up already? C'mon, Ven. I thought you were stronger than that. TALK - Being a Keyblade Master is all I've dreamed about. — 22:58, 15 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fantastic! I should be free most of the day pretty much every day until the end of summer (August 31st). I also have a concept for another game in the works besides the Riku/Mickey one focusing on the young Xehanort and Eraqus, which you can read (early concepts, mind you) below:
The game takes place before Kingdom Hearts Birth by Sleep, after the events of the Keyblade War and right after Young Xehanort returns to his proper place in time following the events of Kingdom Hearts 3D: Dream Drop Distance. The game allows players to possess the powers of a true Keyblade Master for the first time ever.
The gist of the story is as follows:
- Xehanort is the "chosen one" who will restore balance to light and darkness, hence his desire to create a world where they exist in equilibrium.
- Xehanort longs to see other worlds. He opens the door in the Secret Place on the Destiny Islands, and he winds up in the Land of Departure (or a similar place), where he meets Eraqus. The two travel to several worlds together with their Master and eventually come to see each other as brothers.
- Eraqus and Xehanort's Master continually tells Eraqus secret information pertaining to the events of the Keyblade War and the like, shaking Xehanort's trust in both of them. Soon Eraqus and Xehanort are dubbed strong enough to travel from world to world on their own, leaving Xehanort vulnerable to darkness and its temptations.
- While Eraqus uses the Keyblade per his Master's orders to protect the worlds from the darkness, Xehanort uses it to bring ruin and chaos.
- Xehanort gains much knowledge on his journey and eventually discards his Keyblade Armor. He tries at first to maintain his brotherhood with Eraqus, but the man's devotion to light makes the two enemies. Xehanort goes on several unauthorized journeys to other worlds, and eventually, he and Eraqus have a climatic final duel from which Eraqus (?) emerges victorious.
- Eraqus is pronounced a Keyblade Master, as is Xehanort, but Eraqus is the one chosen to inherit the Land of Departure. In a secret ending, perhaps, an older Eraqus takes Terra and Aqua in as students while, on his travels, an older Xehanort finds a boy named Ventus to train.
This game concept might also feature a young Yen Sid. It was inspired by the teaser trailer for Kingdom Hearts III featured at E3 2014, in which a young Xehanort and Eraqus speak of the "Missing Keyblade Masters." The story illustrates some events described in the Xehanort Reports, and it's also loosely based on Star Wars Episode III: Revenge of the Sith (I compare Eraqus and Xehanort's relationship to Obi-Wan and Anakin's; sorry if you have no idea what I'm talking about :P). Remember, this, just like what was listed on that page I linked you to on the Riku/Mickey game concept, is just a rough/earliest-form idea. I look forward to working with you, my friend :)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Guy, seriously, you're are very creative and can get up very good things based on the info we have from the games. In that Xehanort's history, we can really put that dialogue exactly, and it was exactly what I remembered when you started telling the history. Some of the Disney Worlds taht ended up being Lost Worlds can be put here, like if Xehanort's actions in them leaded them to fall in the Realm of Darkness. His and Eraqus history would be the beggining of the legend that the Keyblade can bring both chaos and destruction, or also light and salvation on wheer it appears.
For the Riku/Mickey one, I came with those ideas:
- The story will begin on KH1 and end up near the ending of KH2, where Riku-Ansem finally encounters Sora and Kairi (being him also playable in this game)
- This way we can explain lots of things that weren't told
- On Riku's side, how he found the Door to Darkness, where he ended after taking it, how he met Maleficent, how he found Kairi after she lost his heart, how he began to control the Heartless, how he and Mickey ended in the Realm Between, leading them to Castle Oblivion, including where Mickey was and how he reached Riku in there.
- We can also think on why Mickey was with his normal Disney suits when closing the DTD, how he got his Kingdom Key D (this will probably ends up explaining his whole history in the Realm of Darkness, and this is where the new Disney Worlds will enter as the Lost Worlds), then, later, show their travels through the Realm of Light after leaving Castle Oblivion.
- The first part Mickey appears in KH2 is when he takes the train from Master Yen Sid's tower. But what he did there, where he came from, when he met Riku-Ansem and got the puch from him and to where he has gone after saving Sora and the party from the dusks is still unknown. Also how he appeared in some battles Sora almost lost (the special continue opition present in battles such as the one with Xaldin in Kingdom Hearts 2) is left untold.
- Another veeery important thing we have to tell is how Riku got his Way to the Dawn.
- We have to think on what was wrote on that letter Pluto was carrying in the end of Kingdom Hearts 1.
- MateusinhoEX 23:09, 15 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Eternal Nothingness XIII - I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it. TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 23:35, 15 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Why thank you! Some commentary on your ideas/extra information:
- I was thinking of using the dialogue from the teaser trailer at some point, as well! This would be a game that connects to Kingdom Hearts III and such; I was also thinking it could be a more canon version on the Keyblade War events, since Kingdom Hearts X[chi] is non-canon.
- All the games tell us about Xehanort's history is that at one point, he longed to see other worlds, trained with Eraqus, whom he viewed as a brother, eventually thought the Keyblade was meant for more than protecting the worlds from darkness, and started rebelling against his master by going on independent visits to worlds, seeking knowledge and yearning to control the darkness. He seeks a world of balance between darkness and light. What the story of our game concept would do is fill in the blanks and elaborate on those events.
- I was thinking the worlds in the Eraqus/Xehanort game would be different from the ones in the Riku/Mickey game. We could connect the two games somehow, but I was thinking that Eraqus and Xehanort would visit places like Dumbo and Bambi's worlds, while Riku and Mickey would rescue the Lost Worlds I mention in the Riku/Mickey blog post of mine on the Keyhole. Maybe the Lost Worlds are a concept better-suited to an Eraqus/Xehanort story? I dunno. They would at least give Riku and Mickey a place to visit/give them something to do in the Realm of Darkness while they are "absent." I just don't want this to feel like two separate games, since I want to portray the other KH games from Riku/Mickey's perspective, but also include the Lost Worlds so they're not just wandering around doing nothing most of the time. I also didn't want to just go to the same old places in an elaboration game, as was the case in KH 358/2 Days...I'm also afraid of making the Riku/Mickey game too big, so maybe we COULD get away with reworking the Lost Worlds to be in the Eraqus/Xehanort game, while Riku and Mickey could just visit the places already seen in KH-KH2...
- I was thinking the exact same thing: Eraqus and Xehanort's actions would be why King Triton says to Sora that the Keyblade only brings destruction and ruin, et cetera. Triton has seen the Keyblade before and knows (from Xehanort's dark actions once he becomes corrupted) what the Keyblade can do to harm others.
- As far as when the Riku/Mickey story begins, I was thinking the game would be split into scenarios, while joining at certain times, like KH3D. Periods where only Mickey is absent would focus on Mickey alone, while the same would be true for Riku. If they are together, then they'd have each other as party members and so on. Even when they are apart on their own journeys, they would be connected in some way, or, if lost in darkness, unable to find their connection to the other. Mickey's tale would start after he leaves Disney Castle, as I said. He'd have some dealings in Traverse Town, see Donald and Goofy meet Sora, then go off into the Realm of Darkness to find the Kingdom Key D. The first part of his scenario would then end with his meeting with Riku, at which point they would both find Sora at the End of the World and help seal the Door to Darkness. We could then explain what happens to Riku that leads him to get trapped in Castle Oblivion, then talk about the time when Riku and Mickey are separated between KH:CoM and KH2. This means elaborating on KH 358/2 Days and such. The game would definitely end once Riku and Mickey are no longer "absent," which would be the final battles of KH2.
- The way I see it, the player will be able to play as Riku in all his incarnations, from normal to Dark Mode to Riku-Ansem and such. You are SPOT-ON with what I was thinking we would explain through this game. Excellent!
So excited to be working on this with you. You're right on-track with what I'm thinking of for these projects. Here's to their success!!!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Light Cycle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... — TheFifteenthMember 12:40, 22 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hey MEX, how did you make that crossword you placed on the magazine test? What program and font did you use to make those glow effects? If you don't mind, I'd like to adapt upon your idea :P
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- I used Adobe Fireworks, drawing rectangles and borders with various effects and a custom font to make it look like The Grid's style. Well, if you want, you can send me the draft in paint of the crossword, with the words and description texts you want and I make it for you. That one was exactly for that: to show how I can make it if you guys like it :) - MateusinhoEX 13:10, 22 June 2014 (UTC)
- Cool, thanks. I'll do that :P TheFifteenthMember 13:12, 22 June 2014 (UTC)
Here, this is the printing version of the crossword. When you recreate it, can you put the text in normal font (it was kinda hard to read last time)? Thanks! TheFifteenthMember 15:14, 22 June 2014 (UTC)
- Sorry to be late, I had less free time than I tought I would. I also tought the descriptions where difficult to read with Tron's font. I made the crossword and it's awsner. In this one I don't think Tron's font will make it too difficult to read. But if you want, I can change it. The awsner will probably go on the next issue. I tought the writing the descriptions as normal wikitext below the image of the crossword would be easier. Have you made the logo of the Light Cycle yet or do you want me to do it? I could pick a up a light cycle as background and put the word in that font if you want :) - MateusinhoEX 23:28, 22 June 2014 (UTC)
- Sorry for the late reply. Thanks for those images! The text for the answers should be fine; maybe just change the font to a more readable one or change the font colour to black? Sorry, KSM already made a Light Cycle logo but thanks anyway :P TheFifteenthMember 16:56, 24 June 2014 (UTC)
- Is this one better? Remember that the Magazine's background is a black and blue gradient, so the background of the crossword is transparent. - MateusinhoEX 23:20, 24 June 2014 (UTC)
MegaProject: Arise - Home Project
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KeybladeSpyMaster - I fight for the Users! TALK - - Greetings, users. System is up, and ready for user input. - 05:16 PM Mon, June 23, 2014 MST
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CODE 0xKHWV001: SYSTEM START UP Because of its recently-highlighted importance, I hereby invite/encourage/slightly push you to come contribute to the discussion on the revamp of the Main Page. Thanks!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Keyblade Master
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. — TheFifteenthMember 17:06, 26 June 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remember to email your Keyblade Master piece to "KingdomHeartsWikiBCrat@gmail.com" as ENX might not be able to kickstart his mini-series this time. Thanks!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hey you!
My friends are my power!
|
|
Thank You!! This is a big thank you for helping me though creating the wiki's first ever magazine! I couldn't have done it without you. Yay~ *confetti*
— Chainoffire
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— 12:55, 1 July 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Yay! Thank you very much, CoF! It's a great pleasure to be part of this! And sure I will be here to help the plenty other magazines that will come!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
More Awards!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— MateusinhoEX 12:49, 2 July 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weeh! My user pgae will look great with these! And I haven't even put my Featured User Trophy on it yet! Thank you very much guys! It doesn't matter how symbolic these awards are, they are very special and cool to have!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Magazine Crossword
Someone pointed out a problem they found with the crossword. 7 across should be shifted up one line, or else the crossword doesn't work. Could you fix this? Chainoffire 04:18, 6 July 2014 (UTC)
Hey, I was just looking at some broken anchor references leading to this page and it seems like you broke them when you added icons to the section headers. Would it be possible to move the icons to a different part of the article? Let me know what you think. Wavemaster---Tanira (talk) 06:19, 21 July 2014 (UTC)
- Sorry for the late reply. I am kinda busy with some real life stuff :) Well, it seems the anchors are still working properly, tough. Could you tell me which are the pages from which the anchors aren't working? Maybe the problem is there. Once I have the pages that lead there I can do some tests to check what is happening. I can remove them if they end up being a problem, but as in Deck Commands, I'm pretty sure they shoul work somehow. EDIT: Problem solved :) It was the redirect page. There, the anchor was "Support Abilities", while in the article it is written "Support abilities". Just changed it to lowercase and it is done. Thanks for noticing it! - MateusinhoEX 18:01, 24 July 2014 (UTC)
- Ah no problem I can understand that, I haven't been on for a few days either. I must have just jumped to conclusions when I was testing the anchors, sorry about that. I am really surprised that the anchors work even with the icon in the header description. I expected them to be doing an exact match and not just a plain text comparison. Thanks for fixing the link and good luck with everything that's going on. Wavemaster---Tanira (talk) 04:41, 25 July 2014 (UTC)
- I was also thinking the icons where really meesing the links. It's strange, I also tought they would use the full text in the header for comparison. Oh, and my real life stuff is just homework from my course, don't worry :) I'm almost finishing it, so, yeah, there are a lot of things to do, but nothing serious happenned to me. Thanks ,anyway, and if you need anything, just ask, I will help as soon as possible! - MateusinhoEX 00:55, 26 July 2014 (UTC)
Dream Eaters Stats
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KeybladeSpyMaster - There will always be a Door to the light ! TALK - Helping others always comes before asking others for help! - 11:20 AM Wed, September 10, 2014 MST
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hey, so as part of this, ANX noted that several Dream Eaters were displaying errors in their stats. Here's a list of the Dream Eaters, which I compiled yesterday. After a little digging, I found that the problem was that Template:DDDLV doesn't have an output for 5, which it needs to calculate the EXP status for each of these Dream Eaters. However, since I don't know anything about the stats of enemies in any game (and especially not for a game I haven't played), and since you created the template for the Nightmares, I thought it'd be best to ask you if you could look into the errors and perhaps correct them, if you could. If not, that's fine. Thanks!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- O my gosh, sorry for that. Basically those are the base EXP points for each level of KH3D listed in the Enemy template talk page. Well, the problem is: there REALLY is no base for level 5. Basically, to explain why the problem happenned, I added to the template to show the levels and stats of the enemies during a Risky Winds forecast, which increases the overall battle level of the world. Normally, that is a increase of 2, but I think in the case of Traverse Town, it goes to 6. Then, I must think of a way to make it change directly to that instead of adding 2 levels like normal. Thanks for seeing it, KSM. I will fix it as soon as I can! :) - MateusinhoEX 20:33, 10 September 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KeybladeSpyMaster - The light'll never give up on you. You'll always find it, even in the deepest darkness! But you have to believe! TALK - You all did great! - 02:16 PM Wed, September 10, 2014 MST
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
No, thank you! I could never have fixed this issue myself.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Congrats
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
On completing your course!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— MateusinhoEX 21:08, 10 September 2014 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thank you FM! The best news is that as a gift, my mother gave me a new computer!! So I can play Birth by Sleep now! I'm collecting all commands and shotlocks to make GIFs for you guys! I'm just finishing some issues these weeks, I'm making a system for a parking area, so I will get some money :) Next week, I drop by the IRC more often. See you!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Enemy template
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TheSilentHero Thoron! — 16:35, 10 January 2015 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I have a question about the KH3D Stats. Would it be possible to add a hover text to the level raised by the Forecast, explaining it is caused by the Forecast? Now it sometimes shows the same level twice (for example, on Kooma Panda's page) and it might confuse readers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MateusinhoEX - Hebby Repp with stylin' threads and a serious 'tude sighted!— MateusinhoEX 16:48, 10 January 2015 (UTC)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Okay, I will do it. To be honest, I should have already done that, but I forgot it :P
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|