Lucky Strike: Difference between revisions
(UnknownChaser, adding 2.5 Icon) |
(→Kingdom Hearts II Final Mix: added notes explaining that some weapons lost their Lucky Lucky ability in the Final Mix version of the game.) |
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*Jack Skellington has Lucky Lucky as a default ability. | *Jack Skellington has Lucky Lucky as a default ability. | ||
*The Lucky Ring has Lucky Lucky as its equipment ability. | *The Lucky Ring has Lucky Lucky as its equipment ability. | ||
*Genji Shield LOSES its Lucky Lucky, and instead has the Hyper Healing ability. | |||
*Meteor Staff LOSES its Lucky Lucky, and instead has the Thunder Boost ability. | |||
*Sweet Memories LOSES its Lucky Lucky, and instead has the Drive Converter ability. | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== |
Revision as of 20:58, 7 November 2014
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Lucky Strike (ラックアップ Rakku Appu , lit. "Luck Up"), also translated as Lucky Lucky, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.
Mechanics
In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.
In Kingdom Hearts II, Lucky Lucky is a support ability that costs 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In Kingdom Hearts II Final Mix, the factor is 1 + 0.5n and the maximum number that can be equipped in fourteen, resulting in a maximum drop rate multiplication of 8. The additional Lucky Lucky available in Limit Form can further raise the drop rate factor to 8.5.
In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.
In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.
In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip that increases Luck by one when installed in the Stat Matrix.
Learning Lucky Strike
Kingdom Hearts
- Sora learns Lucky Strike at level 15 with the Dream Shield, 39 with the Dream Rod, or 69 with the Dream Sword.
- Donald learns Lucky Strike at level 55.
- Goofy learns Lucky Strike at level 27.
- Aladdin has Lucky Strike as a default ability.
- Ariel has Lucky Strike as a default ability.
- Peter Pan has Lucky Strike as a default ability.
Kingdom Hearts Final Mix
- Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
- Donald learns Lucky Strike at level 44.
- Goofy learns Lucky Strike at level 24.
- Aladdin has Lucky Strike as a default ability.
- Ariel has Lucky Strike as a default ability.
- Peter Pan has Lucky Strike as a default ability.
Kingdom Hearts II
- Sora learns Lucky Lucky at level 41 with the Dream Sword, 53 with the Dream Shield, and 99 with the Dream Rod.
- Donald learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
- Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
- Jack Sparrow has Lucky Lucky as a default ability.
- Jack Skellington has Lucky Lucky as a default ability.
- The Sweet Memories has Lucky Lucky as its equipment ability.
- The Meteor Staff has Lucky Lucky as its equipment ability.
- The Genji Shield has Lucky Lucky as its equipment ability.
- The Lucky Ring has Lucky Lucky as its equipment ability.
Kingdom Hearts II Final Mix
- Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
- Sora learns Lucky Lucky by raising Limit Form to level 6.
- Limit Form has Lucky Lucky as a default ability.
- Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
- Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
- Jack Sparrow has Lucky Lucky as a default ability.
- Jack Skellington has Lucky Lucky as a default ability.
- The Lucky Ring has Lucky Lucky as its equipment ability.
- Genji Shield LOSES its Lucky Lucky, and instead has the Hyper Healing ability.
- Meteor Staff LOSES its Lucky Lucky, and instead has the Thunder Boost ability.
- Sweet Memories LOSES its Lucky Lucky, and instead has the Drive Converter ability.
Kingdom Hearts 358/2 Days
Rings with Lucky Strike
Kingdom Hearts Birth by Sleep
- Lucky Strike can be attached to a type E, type F, type G, type L, type M, type N, or type O Command recipe through Command Melding, either randomly or by applying an Abounding Crystal.
Kingdom Hearts Re:coded
- Data-Sora can obtain a Lucky Strike chip from a rare prize blox on Layer 02.
- Data-Sora can obtain a Lucky Strike chip from a rare prize blox at the Main Street.
- Data-Sora can obtain a Lucky Strike chip from a rare prize blox at the Castle Gates
- Data-Sora can purchase a Lucky Strike chip from Traverse Town: Sector D for 200 SP.
- Data-Sora can purchase a Lucky Strike chip from Wonderland: Sector C for 640 SP.
- Data-Sora can purchase a Lucky Strike chip from Hollow Bastion: Sector B for 51000 SP.
- Data-Sora can purchase a Lucky Strike chip from Hollow Bastion II: Sector B for 2400 SP.
- Data-Sora can obtain a Lucky Strike chip as an enemy drop.
Drops
- Lucky Strike: Invisible (0.05%),[1] Angel Star (0.03%)[2]
Notes and references
- ^ The Invisible drops a stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
- ^ The Angel Star drops a stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.