Combo Master: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''[[Kingdom Hearts Final Mix]]'', Combo Master is a [[combat ability]] that costs 2 AP to equip. {{KHHD}} | In ''[[Kingdom Hearts Final Mix]]'', Combo Master is a [[combat ability]] that costs 2 AP to equip.{{KHHD}} | ||
In ''Kingdom Hearts II Final Mix'', Combo Master is a {{c|support ability|KH2}} that costs 4 AP to equip. | In ''Kingdom Hearts II Final Mix'', Combo Master is a {{c|support ability|KH2}} that costs 4 AP to equip. |
Revision as of 02:50, 18 August 2014
Combo Master (コンボマスター Konbo Masutā ) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.
Mechanics
In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 2 AP to equip.[KH I HD]
In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.
In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.
In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.
Learning Combo Master
Kingdom Hearts Final Mix
- Sora learns Combo Master at level 50 with the Dream Sword, 55 with the Dream Shield, and 55 with the Dream Rod.[KH I HD]
Kingdom Hearts II Final Mix
- Sora learns Combo Master after defeating Roxas in The World That Never Was.
Kingdom Hearts Re:coded
- Data-Sora learns Combo Master by linking the CPU to the respective Bonus Booster in the to a CPU in the fifth section of the Stat Matrix.
Kingdom Hearts 3D: Dream Drop Distance
- Sora and Riku can purchase Combo Master from the Lord Kyroo Ability Link for 300 Link Points.
- Sora and Riku can purchase Combo Master from the Ryu Dragon Ability Link for 300 Link Points.
Other appearances
In Kingdom Hearts 358/2 Days, all attack combos can be fully executed regardless of whether or not a strike hits an enemy or object.