Full Swing: Difference between revisions
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{{nihongo|'''Full Swing'''|フルスウィング|Furi Suwingu}} is an | {{nihongo|'''Full Swing'''|フルスウィング|Furi Suwingu}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It causes the user to land critical hits less frequently, but significantly increases the resulting damage they do. | ||
==Mechanics== | |||
In ''Kingdom Hearts Re:coded'', Full Swing is an [[Overclock ability]]. | |||
==Learning Full Swing== | ==Learning Full Swing== | ||
*The [[Olympia Σ]] has Full Swing as | *The [[Olympia Σ]] has Full Swing as a level 3 Clock Ability. | ||
*The [[Metal Chocobo]] and its upgrades have Full Swing as | *The [[Metal Chocobo]] and its upgrades have Full Swing as a level 3 Clock Ability. | ||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] |
Latest revision as of 03:27, 31 July 2014
Full Swing (フルスウィング Furi Suwingu ) is an ability that appears in Kingdom Hearts Re:coded. It causes the user to land critical hits less frequently, but significantly increases the resulting damage they do.
Mechanics[edit]
In Kingdom Hearts Re:coded, Full Swing is an Overclock ability.
Learning Full Swing[edit]
- The Olympia Σ has Full Swing as a level 3 Clock Ability.
- The Metal Chocobo and its upgrades have Full Swing as a level 3 Clock Ability.