Forum:Technique animation captions: Difference between revisions
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(I'm going to create a page in which all these old forums are properly categorized...according to "if policy" "if useless" etc. ...one day) |
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{{Forumheader|The World that Never was}} | {{Forumheader|The Realm of Sleep|The World that Never was}} | ||
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*the character of the technique, if it varies based on the user ''in that game'' ([[Break Time]] is one of the few that would qualify here) | *the character of the technique, if it varies based on the user ''in that game'' ([[Break Time]] is one of the few that would qualify here) | ||
*the world of the technique, if it varies based on the world ''in that game'' ([[Pride Lands]] and [[Atlantica]] should be the only ones that apply here) | *the world of the technique, if it varies based on the world ''in that game'' ([[Pride Lands]] and [[Atlantica]] should be the only ones that apply here) | ||
To clarify: This would not at all ''limit'' what can be mentioned in the caption. It would actually be perfectly appropriate to say something like "Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield." If we all agree to it, we could even say something like, "Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield. In this instance, Terra uses the technique to eliminate a Chrono Twister and several Tank Topplers in the Central Square." However, for ''these'' parameters, which ''do'' have a strong potential to mislead, we need to be incredibly careful in how we use them, if it all, to make absolutely sure we don't create a false interpretation of the image. | |||
Since this would require modifying quite a few pages, why don't we allow a full week of discussion on this—so it'll be done the Saturday after Thanksgiving.}} | Since this would require modifying quite a few pages, why don't we allow a full week of discussion on this—so it'll be done the Saturday after Thanksgiving.}} | ||
{{Chitalian8|time=04:22, 19 November 2011 (UTC)|neku= Not too much to say on this issue, looks like you hit the nail on the head. The only thing is that I think that the caption should ''always'' have the name of the technique. I just hope that that ridiculously long caption example you used was hypothetical, since that's frankly a terrible way to caption images. EDIT: I was talking about the one that described what enemies and where, the last example you gave.}} | |||
[[File:Transcendence KHBBS.gif|frame|right|Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield.]] | |||
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{{neumannz|time={{User:Neumannz/SigTemplate}} 01:14, 20 November 2011 (UTC)|text=I strongly agree with your four conditions, although I consider it good practice to name the game regardless of whether the image is in a game-specific location, as long as the technique appears in more than one game. This is largely due to issues of consistency, but aside from that, the purpose of the image being to illustrate an example of a technique's use ''in a game'', it only make sense to include the game in the caption, even if it's in that game's section of the article. And besides, otherwise the caption will just say—for example—"Aero", and how does that look good to anyone? | |||
I'm less enthusiastic about the full-on<!-- read "long-ass" --> description, but if we're careful with it, then I guess don't object. | |||
</stuffy language>}} | |||
{{KrytenKoro|I'm not saying that we ''have'' to use the long-ass description. I just wanted to make it clear that I was not trying to enforce a "you can only say these specific words" approach to the captions. We've had issues in the past where perfectly acceptable captions for story sections were simplified and reduced based on a perceived policy that didn't actually exist.}} | |||
Well, cool, then. --{{User:Neumannz/SigTemplate}} 01:26, 20 November 2011 (UTC) |
Latest revision as of 03:00, 30 June 2014
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Well, cool, then. --Neumannz, The Dark Falcon 01:26, 20 November 2011 (UTC)