Kingdom Hearts Re:coded

No Defense Cut: Difference between revisions

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{{nihongo|'''No Defense Cut'''|防御ダウン無効|Bōgyo Daun Mukō|lit. "Defense-Down Invalidity"}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It prevents enemies from [[Defense Cut|cutting the user's defense]].
{{nihongo|'''No Defense Cut'''|防御ダウン無効|Bōgyo Daun Mukō|lit. "Defense-Down Invalidity"}} is an [[ability]] available in ''[[Kingdom Hearts Re:coded]]''. It prevents the user's [[Defense Cut|defense from being cut]] during battle.
 
==Mechanics==
In ''Kingdom Hearts Re:coded'', No Jolt is an [[accessory ability]].
 
==Learning No Defense Cut==
==Learning No Defense Cut==
===''Kingdom Hearts Re:coded''===
*The [[Adamant Belt]] has No Defense Cut as its ability.
*The [[Adamant Belt]] has No Defense Cut as its ability.


{{ability-stub}}
==See also==
*[[No Ignite]]
*[[No Freeze]]
*[[No Jolt]]
*[[No Air-Toss]]
*[[No Slow]]
*[[No Flip-Foot]]
*[[No Shoe-Glue]]
*[[No Blind]]
*[[No Command Lock]]
*[[No Clock Rewind]]


[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]

Revision as of 03:55, 26 June 2014

No Defense Cut (防御ダウン無効 Bōgyo Daun Mukō?, lit. "Defense-Down Invalidity") is an ability that appears in Kingdom Hearts Re:coded. It prevents enemies from cutting the user's defense.

Mechanics

In Kingdom Hearts Re:coded, No Jolt is an accessory ability.

Learning No Defense Cut

Kingdom Hearts Re:coded

See also