License: Difference between revisions
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{{Images|license icons from Re:coded}} | {{Images|license icons from Re:coded}} | ||
'''Licenses''' are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by [[Heartless]] and [[Prize Blox]]. | {{nihongo|'''Licenses'''|ライセンス|Raisensu}} are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by [[Heartless]] and [[Prize Blox]]. | ||
==Mechanics== | ==Mechanics== |
Revision as of 20:35, 13 May 2014
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Licenses (ライセンス Raisensu ) are special power-ups that appear within the Labyrinth of Olympus Coliseum, in Kingdom Hearts coded. They are obtained after minor story events and are dropped by Heartless and Prize Blox.
Mechanics
In Kingdom Hearts Re:coded, Licenses are one-time use items that execute certain abilities. They are sorted into combat licenses, which can only be used within battle, and field licenses, which are used outside of combat. Only eight types of licenses can be stocked at one time, making older licenses drop if newer licenses are picked up.
List of Licenses
Kingdom Hearts Re:coded
License | Type | Description | Obtained |
Strength-L | Combat | Doubles the damage all allies deal to enemies for 6 turns. | Layer 2 |
Defense-L | Combat | Halves the damage taken by all allies for 6 turns. | |
Scout-L | Map | Ensures the player is never back-attacked throughout the current layer. | |
Break-L | Map | Destroys all breakable blox in the area. | |
Charge-L | Combat | Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | Save Room between Layer 2 and Layer 3 |
Auto-Block-L | Combat | Causes all allies to automatically block enemy attacks for 6 turns. | |
Regen-L | Combat | Restores 10% of each ally's HP at the end of every turn for 6 turns. | |
Auto-Life-L | Combat | Brings allies back into the fight if they have fallen during that turn. | |
Timing-L | Combat | Loosens up the timing for all allies' combo strikes for 6 turns | Save Room between Layer 5 and Layer 6 |
Reload-L | Combat | Instantly reloads all your commands. | |
Escape-L | Combat | Ensures you escape a battle unharmed. | |
Reload-Boost-L | Combat | Speeds up reloading of all your commands for 6 turns. | Save Room between Layer 15 and Layer 16 |
Entrap-L | Map | Ensures you get a preemptive strike in every battle throughout the current layer. |