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Combo Master: Difference between revisions

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==Learning Combo Master==
==Learning Combo Master==
===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*[[Sora]] learns Combo Master at level 55 with the [[Dream Sword]], 54 with the [[Dream Shield]], and 55 with the [[Dream Rod]].{{KHHD}}
*[[Sora]] learns Combo Master at level 50 with the [[Dream Sword]], 55 with the [[Dream Shield]], and 55 with the [[Dream Rod]].{{KHHD}}


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===

Revision as of 11:34, 2 January 2014

Sora continuing a combo without striking an enemy or object in Kingdom Hearts II Final Mix.

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 2 AP to equip.

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

Other appearances

In Kingdom Hearts 358/2 Days, all attack combos can be fully executed regardless of whether or not a strike hits an enemy or object.