Walkthrough:Kingdom Hearts Re:coded/Wonderland: Difference between revisions

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You'll find yourself in the {{Wtext|Clearing|l}}, a small hub area for the world. As directed, examine the {{Wtext|Inkling|i}} in the south-east corner of the map to receive the {{Wtext|Inkling: Alice|i}} and then return to the girl. If you choose "{{Wtext|Alice|c}}", she'll remember her name so {{Wtext|Data-Sora|c}} asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the {{Wtext|Cheshire Cat|c}} to reappear and speak more riddles. From the clues given, {{Wtext|Data-Sora|c}} realises that he has to collect more {{Wtext|Inklings|i}} in order for {{Wtext|Alice|c}} to regain her full memory. The catch is everyone else in {{Wtext|Wonderland|l}} has their memories jumbled too so {{Wtext|Data-Sora|c}} has to figure out what memories are {{Wtext|Alice's|c}} and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the {{Wtext|Clearing|l}} but the north door is blocked by a loyal {{Wtext|Card Soldier|c}}.
You'll find yourself in the {{Wtext|Clearing|l}}, a small hub area for the world. As directed, examine the {{Wtext|Inkling|i}} in the south-east corner of the map to receive the {{Wtext|Inkling: Alice|i}} and then return to the girl. If you choose "{{Wtext|Alice|c}}", she'll remember her name so {{Wtext|Data-Sora|c}} asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the {{Wtext|Cheshire Cat|c}} to reappear and speak more riddles. From the clues given, {{Wtext|Data-Sora|c}} realises that he has to collect more {{Wtext|Inklings|i}} in order for {{Wtext|Alice|c}} to regain her full memory. The catch is everyone else in {{Wtext|Wonderland|l}} has their memories jumbled too so {{Wtext|Data-Sora|c}} has to figure out what memories are {{Wtext|Alice's|c}} and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the {{Wtext|Clearing|l}} but the north door is blocked by a loyal {{Wtext|Card Soldier|c}}.


First, go to the eastern exit to reach the {{Wtext|Aimless Path|l}}, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of {{Wtext|Rare Prize Blox|t}}: there is {{Wtext|Blank Chip|i}} in the west and an {{Wtext|Aerial Sweep|w}} in the north-east. Grab the {{Wtext|Inkling: Card Soldiers|i}} in the north-west corner and then go through the north door.
First, go to the north-western exit to reach the {{Wtext|Hedge Maze|l}}, which is a large maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. Grab the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Blank Chip|i}}, in the east and the {{Wtext|Inkling: White Rabbit|i}} in the north-east. There is a non-hostile {{Wtext|Card Soldier|c}} in the north-east but you can ignore him for now.
 
Now, go through the north exit to reach the {{Wtext|Bizarre Room|l}} a you apparently shrink so everything else seems gargantuan to you. Once you enter the room, the {{Wtext|Cheshire Cat|c}} returns for more puzzling riddles and then a {{Wtext|Large Body|e}} attacks you. Like everything else, it looks large and off-putting however it has the same stats as a regular {{Wtext|Large Body|e}}. After it is defeated it, drink the red liquid to grow a little bigger. You can break blocks again so break open the {{Wtext|Rare Prize Blox|t} sneaking around the back of the table to obtain {{Wtext|Slow|w}}. In the east, there are some regular blocks besides an unlit stove. Jump on top of them to get to the {{Wtext|Ghost Blox|e}} and then from there, break open the {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Rising Strike|w}}. Next, climb the ladder in the north-east corner and then jump through the trail of blocks to open the {{Wtext|Rare Prize Blox|t}} that contains a {{Wtext|Hi-Potion|i}}. From that platform, bounce on the {{Wtext|Bounce Blox|e}} southward to reach another {{Wtext|Rare Prize Blox|t}}, this one containing a {{Wtext|Strength +1|i}}. Then from there, use the moving block to get across to a {{Wtext|Rare Prize Blox|t}} with a {{Wtext|HP +2|i}} inside. Go to the north-east, near the ladder, to obtain an {{Wtext|Inkling: Cheshire Cat|i}}. You can also find an {{Wtext|Inkling: Cookie|i}} in the north-west but it's useless unless you're a completionist. Finally, speak to the {{Wtext|Doorknob|c}} to the north and by the end of the cutscene, you'll need to find a backdoor. It's located on the table in the centre so open it and jump in for one quick floor. Apart from its regular sector rewards, you'll also obtain the {{Wtext|Inkling: Doorknob|i}} by the end.
 
SECTOR TABLE
 
Once you've done all that, you can return to the {{Wtext|Hedge Maze|l}}, which suddenly has your very own angry mob. To fix this, open the backdoor in the north-east corner and enter the two-floored {{Wtext|System Sector|l}}. Its first challenge is very easy; from a distance, just blow up any one of the newly introduced {{Wtext|Blast Blox|e}} and you've practically won. On the second floor, you have to defeat a {{Wtext|Core Blox|b}}, which isn't overly difficult.
 
SECTOR TABLE
 
After everything's back to normal, sneak your way past the south-east exit to reach the {{Wtext|Lotus Forest|l}}, which has a lot of treasure. First, climb up the ladder to the north to jump to the lily-pad platform to the west. Climb up the trail of blocks southward to reach a {{Wtext|Rare Prize Blox|t}} containing a {{Wtext|Blizzard|w}}. Afterwards, return to the ground and then climb up the ladder in the west. A trail of blocks leads to a {{Wtext|Blank Chip|i}} and further on, a {{Wtext|Defense +1|i}}. Get the {{Wtext|Inkling: Peculiar Hole|i}} in the south and then return to the {{Wtext|Clearing|l}}. An {{Wtext|Inkling: Heartless|i}} is available in the south-west but it's useless like the cookie.
 
From the {{Wtext|Clearing|l}}, this time go to the eastern exit to reach the {{Wtext|Aimless Path|l}}, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of {{Wtext|Rare Prize Blox|t}}: there is {{Wtext|Blank Chip|i}} in the west and an {{Wtext|Aerial Sweep|w}} in the north-east. Grab the {{Wtext|Inkling: Card Soldiers|i}} in the north-west corner and then go through the north door. The south-east door leads back to the {{Wtext|Lotus Forest|l}} so you don't need to go through there.


This is the {{Wtext|Tea Party Garden|l}}, the left-behinds of a banquet. {{Wtext|Heartless|e}} will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the {{Wtext|Rare Prize Blox|t}} against the hedge wall in the south-east for a {{Wtext|Blank Chip|i}} Then, use the metal block in the south-west corner to reach the top of the hedge and then break the {{Wtext|Rare Prize Blox|t}} to learn {{Wtext|Star Rave|w}}. Return to the ground and examine the table, which will cause the {{Wtext|White Rabbit|c}} to appear. He needs an {{Wtext|Inkling|i}} but you haven't got the right one yet so use any {{Wtext|Inkling|i}} you have on him to end the cutscene. Then, examine the little note board mounted to the hedge wall to obtain an {{Wtext|Inkling: Unbirthday|i}}. Finally, examine the door to the house for an {{Wtext|Inkling: Mad Hatter|i}} to drop out. That's everything for now, so return to the {{Wtext|Aimless Path|l}}.  
This is the {{Wtext|Tea Party Garden|l}}, the left-behinds of a banquet. {{Wtext|Heartless|e}} will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the {{Wtext|Rare Prize Blox|t}} against the hedge wall in the south-east for a {{Wtext|Blank Chip|i}} Then, use the metal block in the south-west corner to reach the top of the hedge and then break the {{Wtext|Rare Prize Blox|t}} to learn {{Wtext|Star Rave|w}}. Return to the ground and examine the table, which will cause the {{Wtext|White Rabbit|c}} to appear. He needs an {{Wtext|Inkling|i}} but you haven't got the right one yet so use any {{Wtext|Inkling|i}} you have on him to end the cutscene. Then, examine the little note board mounted to the hedge wall to obtain an {{Wtext|Inkling: Unbirthday|i}}. Finally, examine the door to the house for an {{Wtext|Inkling: Mad Hatter|i}} to drop out. That's everything for now, so return to the {{Wtext|Aimless Path|l}}.  
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After the sector is completed, you will recieve an {{Wtext|Inkling: Watch|i}}, which is what the {{Wtext|White Rabbit|c}} needed earlier. The guards walk at normal speed again so return to the {{Wtext|Tea Party Garden|l}} and examine the table again. This time, you can give the {{Wtext|White Rabbit|c}} the {{Wtext|Inkling: Watch|i}} and in return, you will receive an {{Wtext|Inkling: Trial|i}}. That's everything this route so return to the {{Wtext|Clearing|l}}.
After the sector is completed, you will recieve an {{Wtext|Inkling: Watch|i}}, which is what the {{Wtext|White Rabbit|c}} needed earlier. The guards walk at normal speed again so return to the {{Wtext|Tea Party Garden|l}} and examine the table again. This time, you can give the {{Wtext|White Rabbit|c}} the {{Wtext|Inkling: Watch|i}} and in return, you will receive an {{Wtext|Inkling: Trial|i}}. That's everything this route so return to the {{Wtext|Clearing|l}}.
Now, go through the south-west door, which is the final, unexplored gate, and you'll find yourself in the {{Wtext|Rose Garden|l}}, a complicated portal maze. First, go through the only portal available to get to a clearing in the south, which has another door to the {{Wtext|Lotus Forest|l}} to the south but you can ignore that. Then, go through the portal to the west to reach a narrow, "L" shaped place. From there, take the south-west gate to arrive in an empty space. Next, take the northern portal to reach a little area containing a {{Wtext|Rare Prize Blox|t}} with a {{Wtext|Firaga Burst|w}} inside and an {{Wtext|Inkling: White Roses|i}}. Return through the same portal to get back to the empty space and then take the east portal to reach an empty, narrow corridor. Take the only portal (which is eastwards again) and you'll find yourself in a room that has a {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Debug Device: R|i}}, hidden under a cluster of other blocks. Afterwards, use the northern portal to reach a tiny room that has an {{Wtext|Inkling: Looking Glass|i}} (which is useless). Work your way backwards to the "L" shaped room but this time, go through the northern portal to reach a room, containing a few regular blocks. Go through the south portal to reach a room with a {{Wtext|Rare Prize Blox|t}}, containing a {{Wtext|Blizzard Edge|w}} and a useless {{Wtext|Inkling: Red Roses}}. That's absolutely everything in this puzzle-ridden labyrinth so work backwards to the {{Wtext|Clearing|l}} once more.
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