Forum:Battle Level Template: Difference between revisions
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::Well it just got a bit more tricky. In KH, all worlds change battle levels after Kairi is rescued but the worlds with super bosses like Phantom, Kurt Kisaetc. Their levels go up reaaaaaally high and I have a hunch that the level will change again once the superboss is dead. The real annoying thing is how OC's battle level changes lots of times throughout the game, probably when each tournament is updated. When I do the second play through of khfm, I'll get the numbers. {{User:TheFifteenthMember/Sig1}} 21:57, 9 November 2013 (UTC) | ::Well it just got a bit more tricky. In KH, all worlds change battle levels after Kairi is rescued but the worlds with super bosses like Phantom, Kurt Kisaetc. Their levels go up reaaaaaally high and I have a hunch that the level will change again once the superboss is dead. The real annoying thing is how OC's battle level changes lots of times throughout the game, probably when each tournament is updated. When I do the second play through of khfm, I'll get the numbers. {{User:TheFifteenthMember/Sig1}} 21:57, 9 November 2013 (UTC) | ||
::The battle level for OC doesn't really apply to anything...even the Preliminary Tournament gets its own cup page.{{User:KrytenKoro/Sig}} 03:02, 10 November 2013 (UTC) | ::The battle level for OC doesn't really apply to anything...even the Preliminary Tournament gets its own cup page.{{User:KrytenKoro/Sig}} 03:02, 10 November 2013 (UTC) | ||
{{Uxie|time=16:48, 10 November 2013 (UTC)|zoe=I got the number of stars for each world at the endgame before I completed the game just half an hour ago: Traverse Town, Wonderland, Monstro, Atlantica and Halloween Town <small><small>(and Deep Jungle)</small></small> are at six; Olympus Coliseum, Agrabah, Neverland and Hollow Bastion are at nine, while End of the World is at ten.}} |
Latest revision as of 16:48, 10 November 2013
Forums: Index > The World that Never was > Battle Level Template
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- The battle level in KH3D changes also once (after the world is cleared), in BBS it's changed three times for every characters, another time in the Final Episode and a last time in the International/Final Mix Edition (see here). I don't think this is a bad idea but it's cleary more involved with the enemy stats than anything else, so maybe it should only appear there. ShardofTruth 21:32, 1 November 2013 (UTC)
- Argh, complications. Maybe we could use tabs for each game so we can adapt the tables to suit the specific games? Also, I think that battle levels definitely need to go on the Game:world pages since they are basic facts concerning the world. TheFifteenthMember 22:20, 1 November 2013 (UTC)
- Well, if you decid to make this, I can think about a way to put this together. It's been a long time I don't work on a template. Hey, a little offside topic, I also noted one thing about KH3D battle levels, but I don't know if this has to be put on the enemy template. In KH3D, during a Risky Winds forecast in a world, that world's battle level goes up by 2. that's why, aside the highest battle level of a world being 38, the table in the Ultimania goes up to 40. If this needs to be put, each world in the KH3D enemy template would basically have four stat rows, two normals, two for forecast, with exception of TWTNW, which would have only two. Bosses would always have only two. - MateusinhoEX 12:30, 2 November 2013 (UTC)
- If a Risky Winds is ALWAYS two extra levels, I don't think there's any point in adding that to all of the game:world pages but it does need a mention on the Forecast page. So here are some more drafts and here is the more complicated BBS table. The colours definitely need to be changed though (I wasn't bothered creating colours with Paint so I just used theirs). Also, remember that the world that appears in the most of those games is Traverse Town and even that only appears in three so there won't be too many tabs. TheFifteenthMember 22:04, 2 November 2013 (UTC)
- Well, if you decid to make this, I can think about a way to put this together. It's been a long time I don't work on a template. Hey, a little offside topic, I also noted one thing about KH3D battle levels, but I don't know if this has to be put on the enemy template. In KH3D, during a Risky Winds forecast in a world, that world's battle level goes up by 2. that's why, aside the highest battle level of a world being 38, the table in the Ultimania goes up to 40. If this needs to be put, each world in the KH3D enemy template would basically have four stat rows, two normals, two for forecast, with exception of TWTNW, which would have only two. Bosses would always have only two. - MateusinhoEX 12:30, 2 November 2013 (UTC)
- Argh, complications. Maybe we could use tabs for each game so we can adapt the tables to suit the specific games? Also, I think that battle levels definitely need to go on the Game:world pages since they are basic facts concerning the world. TheFifteenthMember 22:20, 1 November 2013 (UTC)
- It will be a very simple template. KH and KHII tabs will have just two columns and two rows, so yeah, if BBS weren't too complicated we could even put all games in the same tab. Also, battle levels for Riku and Sora are the same in KH3D. - MateusinhoEX 14:05, 3 November 2013 (UTC)
- Well it just got a bit more tricky. In KH, all worlds change battle levels after Kairi is rescued but the worlds with super bosses like Phantom, Kurt Kisaetc. Their levels go up reaaaaaally high and I have a hunch that the level will change again once the superboss is dead. The real annoying thing is how OC's battle level changes lots of times throughout the game, probably when each tournament is updated. When I do the second play through of khfm, I'll get the numbers. TheFifteenthMember 21:57, 9 November 2013 (UTC)
- The battle level for OC doesn't really apply to anything...even the Preliminary Tournament gets its own cup page."We're werewolves, not swearwolves." (KrytenKoro) 03:02, 10 November 2013 (UTC)
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