User:Pink Agaricus/Ultimania stuff: Difference between revisions

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**Recoil: 90
**Recoil: 90


===Attacks===
==Attacks==
All other attacks have a default 0% rate and no attack bonuses.
All other attacks have a default 0% rate and no attack bonuses.
*Sora
*Sora
**Ground combo finisher
**Ground combo finisher
***Rate: 20%
***Rate: 20%
***Bonus: +6 (in addition to default +4)
***Bonus: +6 (in addition to default +4) (FM: +4)
**Air combo finisher
**Air combo finisher
***Rate: 20%
***Rate: 20%
***Bonus: +6 (in addition to default +4)
***Bonus: +6 (in addition to default +4) (FM: +4)
**Counter
**Counter
***Rate: Always
***Rate: Always
***Bonus: +2
***Bonus: +2 (FM: +4)
**Vortex
**Vortex
***Rate: 0%
***Rate: 0%
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***Rate: 20%
***Rate: 20%
***Bonus: +4 (in addition to default +6)
***Bonus: +4 (in addition to default +6)
**Slapshot
***Rate: 20%
***Bonus: +4
**Hurricane Period
***Rate: 20%
***Bonus: +4 (in addition to default +6)
**Ripple Drive
***Rate: 0%
***Bonus: 0 (default MPx3+10)
**Stun Impact
***Rate: 0%
***Bonus: 0 (default +4)
**Gravity Break
***Rate: Always
***Bonus: 0 (default +40(%))
**Zantetsuken
***Rate: Always
***Bonus: 0 (default 250(%))
**(something)
**(something)
***Rate: 0%
***Rate: 0%
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**Finish
**Finish
***Rate: Always
***Rate: Always
***Bonus: 0 (default +12)
***Bonus: 0 (default +12, FM: +10)
**Aracnum (seventh hit)
**Arcanum (seventh hit)
***Rate: Always
***Rate: Always
***Bonus: 0 (default +12)
***Bonus: 0 (default +12, FM: +10)
**Break (fifth hit)
**Break (fifth hit)
***Rate: Always
***Rate: Always
***Bonus: 0 (default +8)
***Bonus: 0 (default +8, FM: +6)
**The End
**The End
***Rate: Always
***Rate: Always
***Bonus: 0 (default +12)
***Bonus: 0 (default +12, FM: +10)
**Strike
**Strike
***Rate: Always
***Rate: Always
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**Impact (one hit)
**Impact (one hit)
***Rate: 0%
***Rate: 0%
***Bonus: 0 (default MPx2+18)
***Bonus: 0 (default MPx2+18, FM: MPx2+20)
**Trinity
**Trinity
***Rate: 0%
***Rate: 0%
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**Goofy Tornado
**Goofy Tornado
***Rate: 0%
***Rate: 0%
***Bonus: 0 (default -8)
***Bonus: 0 (default -8, FM: -10)




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**Thrust Rush
**Thrust Rush
***Rate: 0
***Rate: 0
***Bonus: 0 (default -3)
***Bonus: 0 (default -3, FM: -5)


*Beast
*Beast
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***Rate: 0%
***Rate: 0%
***Bonus: 0 (default +12)
***Bonus: 0 (default +12)
==Magic formula changes==
*Fire cost changed from 0.5 to 1
*Fira: MP+24 to MP+28
*Firaga: MP+30 to MP+36
*Blizzara: MP+26 to MP+27
*Blizzaga: MP+32 to MP+34
*Thunder: MPx2+14 to MPx2+16
*Thundara: MPx2+18 to MPx2+20
*Thundaga: MPx2+22 to MPx2+26
*Cure: MPx3+9 to MP+15
*Cura: MPx3+27 to MP+27
*Curaga: Full HP to MP+36
*Aero barrier damage: MPx2+6 to MPx2+8
*Proud Roar cost changed from 1 to 2
*Proud Roar charge changed to be 20% faster
*First level Proud Roar: MPx2+22 to MPx2+26
*Second level Proud Roar: MPx2+24 to MPx2+28
*Third level Proud Roar: MPx2+26 to MPx2+30
*Fourth level Proud Roar: MPx2+28 to MPx2+32
*Showtime cost changed from 1 to 2
*Showtime Thunder: MPx2+14 to MPx2+16
*Showtime Stop: MP+2 to 5
*Showtime (something): MPx2+10 to MPx2+14
*Showtime (something): MPx2+10 to MPx2+18
*Showtime (something): MPx2+2 to MPx2+10
*Splash drains MP 1.5 as fast
*Splash: MPx2+8 to MPx2+14
*Flare Breath: MPx2+4 to MPx2+10

Latest revision as of 11:41, 19 September 2013

KH1 weapons

Japanese terms used: クリティカル率, クリティカル補正, 反動

Sora

  • Kingdom Chain
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Native Work
    • Critical rate: x0.5
    • Critical revision: 0
    • Recoil: 1
  • Desire Lamp
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 60
  • Treasure of Sea
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Pumpkinhead
    • Critical rate: x2
    • Critical revision: 0
    • Recoil: 1
  • Fairy Harp
    • Critical rate: x1 (FM: x0.5)
    • Critical revision: +4 (FM: +2)
    • Recoil: 30
  • Wish Star
    • Critical rate: Always (確実)
    • Critical revision: +4 (FM: +2)
    • Recoil: 1
  • Examination
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Metal Chocobo
    • Critical rate: x0.1
    • Critical revision: 0
    • Recoil: 90
  • Power of Hero
    • Critical rate: x1.5 (FM: x1)
    • Critical revision: +4 (FM: +2)
    • Recoil: 90
  • Lionheart
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Last Resort
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 1
  • La Vie en Rose
    • Critical rate: x2
    • Critical revision: 0
    • Recoil: 60
  • Oathkeeper
    • Critical rate: x2
    • Critical revision: 0
    • Recoil: 1
  • Oblivion
    • Critical rate: x1
    • Critical revision: +4 (FM: +2)
    • Recoil: 30
  • Ultima Weapon
    • Critical rate: x2
    • Critical revision: +4 (FM: +2)
    • Recoil: 90
  • Sword of Dream
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Rod of Dream
    • Critical rate: x0.5
    • Critical revision: 0
    • Recoil: 30
  • Guard of Dream
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Wooden Sword
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Diamond Dust
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 1
  • One-Winged Angel
    • Critical rate: x0.5
    • Critical revision: +16
    • Recoil: 90

Donald

  • Wizard's Staff
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Morning Star
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • High Stick
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Mage's Staff
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Wisdom Staff
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 1
  • Battle Mace
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Solid Mace
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Grand Mace
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Lord Fortune
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Critical Mace
    • Critical rate: x1
    • Critical revision: +9 (FM: +7)
    • Recoil: 30
  • Wizard's Relic
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 1
  • Rod of Dream
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Save the Queen
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Meteor Strike
    • Critical rate: x1
    • Critical revision: +4
    • Recoil: 90
  • Fantasista
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30

Goofy

  • Knight's Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Mithril Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Platina Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Smasher
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 1
  • Gigas Fist
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 1
  • Stout Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Golem Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Adamant Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Herakles's Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Genji Shield
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Defender
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 60
  • Guard of Dream
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 30
  • Save the King
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 90
  • Massive Bumper
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 90
  • Seven Elements
    • Critical rate: x0
    • Critical revision: —
    • Recoil: 1

Others

  • Spear (Tarzan)
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 1
  • Sword (Aladdin)
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 30
  • Dagger (Peter Pan)
    • Critical rate: x1
    • Critical revision: 0
    • Recoil: 90

Attacks

All other attacks have a default 0% rate and no attack bonuses.

  • Sora
    • Ground combo finisher
      • Rate: 20%
      • Bonus: +6 (in addition to default +4) (FM: +4)
    • Air combo finisher
      • Rate: 20%
      • Bonus: +6 (in addition to default +4) (FM: +4)
    • Counter
      • Rate: Always
      • Bonus: +2 (FM: +4)
    • Vortex
      • Rate: 0%
      • Bonus: 0 (default +2)
    • Aerial Sweep
      • Rate: 0%
      • Bonus: 0 (default +2)
    • Final Break
      • Rate: 20%
      • Bonus: +4 (in addition to default +6)
    • Slapshot
      • Rate: 20%
      • Bonus: +4
    • Hurricane Period
      • Rate: 20%
      • Bonus: +4 (in addition to default +6)
    • Ripple Drive
      • Rate: 0%
      • Bonus: 0 (default MPx3+10)
    • Stun Impact
      • Rate: 0%
      • Bonus: 0 (default +4)
    • Gravity Break
      • Rate: Always
      • Bonus: 0 (default +40(%))
    • Zantetsuken
      • Rate: Always
      • Bonus: 0 (default 250(%))
    • (something)
      • Rate: 0%
      • Bonus: 0 (default +8)
    • Pumpkin bomb
      • Rate: 0%
      • Bonus: 0 (default a flat 20)
    • Sonic
      • Rate: Always
      • Bonus: 0 (default +6)
    • Rave
      • Rate: Always
      • Bonus: 0 (default +6)
    • Finish
      • Rate: Always
      • Bonus: 0 (default +12, FM: +10)
    • Arcanum (seventh hit)
      • Rate: Always
      • Bonus: 0 (default +12, FM: +10)
    • Break (fifth hit)
      • Rate: Always
      • Bonus: 0 (default +8, FM: +6)
    • The End
      • Rate: Always
      • Bonus: 0 (default +12, FM: +10)
    • Strike
      • Rate: Always
      • Bonus: 0 (default +10)
    • Raid
      • Rate: Always
      • Bonus: 0 (default +10)
    • Judgement
      • Rate: Always
      • Bonus: 0 (default +12)
    • Ragnarok (fifth hit)
      • Rate: Always
      • Bonus: 0 (default +8)
    • Impact (one hit)
      • Rate: 0%
      • Bonus: 0 (default MPx2+18, FM: MPx2+20)
    • Trinity
      • Rate: 0%
      • Bonus: 0 (default MPx5+600(%))
  • Donald
    • Ground attack
      • Rate: 25%
      • Bonus: 0
    • Jump attack
      • Rate: 25%
      • Bonus: 0
  • Goofy
    • Charging
      • Rate: 0%
      • Bonus: 0 (default -4)
    • Goofy Rocket
      • Rate: 0%
      • Bonus: 0 (default +8)
    • Goofy Attack
      • Rate: 0%
      • Bonus: 0 (default +4)
    • Goofy Tornado
      • Rate: 0%
      • Bonus: 0 (default -8, FM: -10)


  • Tarzan
    • All regular attacks
      • Rate: 20%
      • Bonus: +6
    • Storming Boar
      • Rate: 0%
      • Bonus: 0 (default +8)
    • Raging Asp
      • Rate: 0%
      • Bonus: 0 (default +8)
  • Aladdin
    • All regular attacks
      • Rate: 20%
      • Bonus: +6
    • Sandstorm
      • Rate: 0%
      • Bonus: 0 (default +12)
    • Sand Reaper
      • Rate: 0%
      • Bonus: 0 (default +8)
  • Ariel
    • All regular attacks
      • Rate: 20%
      • Bonus: +6
  • Jack
    • All regular attacks
      • Rate: 20%
      • Bonus: +6
    • Applause
      • Rate: 0%
      • Bonus: 0 (default +8)
  • Peter Pan
    • All regular attacks
      • Rate: 20%
      • Bonus: +6
    • Thrust Rush
      • Rate: 0
      • Bonus: 0 (default -3, FM: -5)
  • Beast
    • Most regular attacks
      • Rate: 20%
      • Bonus: +6
    • Ground both claws
      • Rate: 20%
      • Bonus: +6 (in addition to default +2)
    • Ferocious Lunge
      • Rate: 0
      • Bonus: 0 (default +16)
    • Furious Bellow
      • Rate: 0%
      • Bonus: 0 (default +12)

Magic formula changes

  • Fire cost changed from 0.5 to 1
  • Fira: MP+24 to MP+28
  • Firaga: MP+30 to MP+36
  • Blizzara: MP+26 to MP+27
  • Blizzaga: MP+32 to MP+34
  • Thunder: MPx2+14 to MPx2+16
  • Thundara: MPx2+18 to MPx2+20
  • Thundaga: MPx2+22 to MPx2+26
  • Cure: MPx3+9 to MP+15
  • Cura: MPx3+27 to MP+27
  • Curaga: Full HP to MP+36
  • Aero barrier damage: MPx2+6 to MPx2+8
  • Proud Roar cost changed from 1 to 2
  • Proud Roar charge changed to be 20% faster
  • First level Proud Roar: MPx2+22 to MPx2+26
  • Second level Proud Roar: MPx2+24 to MPx2+28
  • Third level Proud Roar: MPx2+26 to MPx2+30
  • Fourth level Proud Roar: MPx2+28 to MPx2+32
  • Showtime cost changed from 1 to 2
  • Showtime Thunder: MPx2+14 to MPx2+16
  • Showtime Stop: MP+2 to 5
  • Showtime (something): MPx2+10 to MPx2+14
  • Showtime (something): MPx2+10 to MPx2+18
  • Showtime (something): MPx2+2 to MPx2+10
  • Splash drains MP 1.5 as fast
  • Splash: MPx2+8 to MPx2+14
  • Flare Breath: MPx2+4 to MPx2+10