User talk:MateusinhoEX: Difference between revisions
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{{ShardofTruth|time=15:07, 12 April 2013 (UTC)|talk=I have some pages for the Nightmare stats uploaded [http://www.mediafire.com/?789ezvc62aatdc6 here]. The resistances are already incorporated in the Spirit stats but the rest differs alot. I can't really offer much help beyond that, I could transcribe the Japanese text (for Google translation) and get the icons if needed, but that's about it.}} | {{ShardofTruth|time=15:07, 12 April 2013 (UTC)|talk=I have some pages for the Nightmare stats uploaded [http://www.mediafire.com/?789ezvc62aatdc6 here]. The resistances are already incorporated in the Spirit stats but the rest differs alot. I can't really offer much help beyond that, I could transcribe the Japanese text (for Google translation) and get the icons if needed, but that's about it.}} | ||
:Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - {{User:MateusinhoEX/SigTemplate}} - 15:19, 12 April 2013 (UTC) | :Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - {{User:MateusinhoEX/SigTemplate}} - 15:19, 12 April 2013 (UTC) | ||
I'm not good at reading the raw template (an example would be nice), so maybe you already inserted some things I mention here. The elemental resistances should be clear, the status resistances are listed as follows:<br> | |||
{| | |||
|{{nihongo|Mini|ミニマム}}||{{nihongo|Slow|スロウ}}||{{nihongo|Deep Freeze (aka Freeze in former games)|フリーズ}} | |||
|- | |||
||{{nihongo|Darkness (aka Blind in former games)|暗闇}}||{{nihongo|Sleep|スリプル}}||{{nihongo|Time Bomb|タイムボム}} | |||
|- | |||
||{{nihongo|Confuse|コンフュ}}||{{nihongo|Stop|ストップ}}||{{nihongo|Zero Gravity|無重力}} | |||
|- | |||
||{{nihongo|Bind|バインド}}||{{nihongo|Stun|スタン}}||{{nihongo|Magnet|マグネ}} | |||
|- | |||
||{{nihongo|Poison|ポイズン}}||{{nihongo|Ignite|バーン}}||{{nihongo|Zantetsuken|ザンテツケン}} | |||
|} | |||
The Bradygames guide just lists the immunities which may be the way to go because in contrast to former KH games in KH3D the effects are either enabled ("o") or disabled ("x"). | |||
<blockquote>有効なステータス異常・・・・・・各種のステータス異常などが、その敵に有効かどうか。「O」は有効、「X」は無効を示す。</blockquote> | |||
The rewards are a bit more complicated. Basically there are two types. Type A are HP orbs, Munney and Droplets, Type B are Dream Pieces and other prize boxes. Both types have an overall drop chance that seems to be dependent on external factors like the battle level or the Forecast. The chances after the orange box are only valid for the rare Nightmares. | |||
<blockquote>落とすプライズ | |||
倒したときに落とすプライズと落とす確率。Aグループ(HPプライズ、マ二一、ドロッププライズ)かういすれか1種類をかならす落とし、Bグループ(プライズボックスの中身、ドリームピース)からいずれか1種類を落とす可能性がある。 | |||
レアは、レア敵のときにそのデータになることを示す。なお、いくつかのデータは以下の仕組みで変化する。 | |||
*Aグループのプライズのサイズと個数は、プライズ名の右に記したデータを基 本として、バトルレベルに応じて変わる(→P.396) | |||
*HPポールデーにはHPプライズのサイズが1段階大きくなり、マニーデーには マニーのサイズが1段階大きくなり、トレジャーデーにはBグループのプライズの落とす確率が3倍に上がる | |||
*すれちがい通信で受信したバトルポータルでは、Bグループの一番下のプライズが「消滅時に残すドリームピース(→P.243~293)」に変わる</blockquote> --{{User:ShardofTruth/Sig}} 12:07, 14 April 2013 (UTC) |
Revision as of 12:07, 14 April 2013
Archives
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Prices
Okay, see, don't do that. Don't ever use online walkthroughs as sources for anything on this wiki, ever.
Never ever ever. You need to either use the official guides or check the game yourself, because relying on online walkthroughs means everything you've added needs to be rechecked (for example, the Intrepid Fantasy bargain price you incorrectly removed)."We're werewolves, not swearwolves." (KrytenKoro) 23:11, 10 January 2013 (UTC)
- Got it. From now on, I will use the prices from Ultimania scans. For the created Spirits, we can use info that's already here. Should I remove the treasure info, too? - MateusinhoEX - 23:18, 10 january 2013 (UTC)
- Not if you verify it. If you can't do it yourself, try finding a reliable source. --Neumannz, The Dark Falcon 01:21, 11 January 2013 (UTC)
- Sorry, but, believe it or not, my internet connection is too slow too watch videos, specially long ones. Once I have a chance, I will check the already placed info. Meanwhile, I will not put more Treasure info, only fill the Created Spirits sections. - MateusinhoEX - 13:08, 11 january 2013 (UTC)
- Don't do that unless you can check it against the game or a guide. Remember, only ever use primary sources to build a wiki page. Even other wiki articles are not acceptable."We're werewolves, not swearwolves." (KrytenKoro) 08:34, 12 January 2013 (UTC)
- Use Brilliant as a standard format for these pages."We're werewolves, not swearwolves." (KrytenKoro) 09:05, 12 January 2013 (UTC)
- Don't do that unless you can check it against the game or a guide. Remember, only ever use primary sources to build a wiki page. Even other wiki articles are not acceptable."We're werewolves, not swearwolves." (KrytenKoro) 08:34, 12 January 2013 (UTC)
- Sorry, but, believe it or not, my internet connection is too slow too watch videos, specially long ones. Once I have a chance, I will check the already placed info. Meanwhile, I will not put more Treasure info, only fill the Created Spirits sections. - MateusinhoEX - 13:08, 11 january 2013 (UTC)
Item infoboxes
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Request
When you're free, do you mind working on a draft for the System Sector tables/infoboxes please? For now, set it out like this but feel free to make any changes. Thanks! TheFifteenthMember 16:06, 31 March 2013 (UTC)
- Of course I can. I was kinda busy this weekend, because my 2 uncles came to spend the holiday here in my house. But I can start it now and work more on it starting tomorrow. - MateusinhoEX 20:56, 31 March 2013 (UTC)
IRC
Is it possible for you to get on now? TheFifteenthMember 14:17, 1 April 2013 (UTC)
SS template
Ahhh I see what you mean with A, B etc. It seems like a perfect idea especially if we write above it something like 'There are two system sectors:' . If there's nothing else, I think it's ready to be used. Should we move it to Template:InfoSector now?TheFifteenthMember 14:53, 2 April 2013 (UTC)
- The template is ready, I agree. i will just change the colors back to orange and yellow, they were better. Then I'll move it. MateusinhoEX - 17:24, 2 April 2013 (UTC)
Another Problem
So, for non-sector rewards (rewards that can be bought upon each sector completion) sometimes their price increases each time. So I think we should do this. Thoughts? TheFifteenthMember 20:12, 3 April 2013 (UTC)
- Good idea. Then, for Sector Rewards, we can leave an —, because there aren't any cost increase. I will give it a try. - MateusinhoEX 15:08, 5 April 2013 (UTC)
Nightmare Infobox
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- Thanks. It will help a lot. When you have time, any text you could transcribe would help. I can translate the Dream Piece drops by using their Kanas, but for the rest any help is welcome. About the infobox, I already have a plan in mind on how to make it. - MateusinhoEX - 15:19, 12 April 2013 (UTC)
I'm not good at reading the raw template (an example would be nice), so maybe you already inserted some things I mention here. The elemental resistances should be clear, the status resistances are listed as follows:
Mini (ミニマム ) | Slow (スロウ ) | Deep Freeze (aka Freeze in former games) (フリーズ ) |
Darkness (aka Blind in former games) (暗闇 ) | Sleep (スリプル ) | Time Bomb (タイムボム ) |
Confuse (コンフュ ) | Stop (ストップ ) | Zero Gravity (無重力 ) |
Bind (バインド ) | Stun (スタン ) | Magnet (マグネ ) |
Poison (ポイズン ) | Ignite (バーン ) | Zantetsuken (ザンテツケン ) |
The Bradygames guide just lists the immunities which may be the way to go because in contrast to former KH games in KH3D the effects are either enabled ("o") or disabled ("x").
有効なステータス異常・・・・・・各種のステータス異常などが、その敵に有効かどうか。「O」は有効、「X」は無効を示す。
The rewards are a bit more complicated. Basically there are two types. Type A are HP orbs, Munney and Droplets, Type B are Dream Pieces and other prize boxes. Both types have an overall drop chance that seems to be dependent on external factors like the battle level or the Forecast. The chances after the orange box are only valid for the rare Nightmares.
落とすプライズ
倒したときに落とすプライズと落とす確率。Aグループ(HPプライズ、マ二一、ドロッププライズ)かういすれか1種類をかならす落とし、Bグループ(プライズボックスの中身、ドリームピース)からいずれか1種類を落とす可能性がある。 レアは、レア敵のときにそのデータになることを示す。なお、いくつかのデータは以下の仕組みで変化する。
- Aグループのプライズのサイズと個数は、プライズ名の右に記したデータを基 本として、バトルレベルに応じて変わる(→P.396)
- HPポールデーにはHPプライズのサイズが1段階大きくなり、マニーデーには マニーのサイズが1段階大きくなり、トレジャーデーにはBグループのプライズの落とす確率が3倍に上がる
- すれちがい通信で受信したバトルポータルでは、Bグループの一番下のプライズが「消滅時に残すドリームピース(→P.243~293)」に変わる