License: Difference between revisions
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<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.--> | <!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.--> | ||
In ''Kingdom Hearts Re:coded'' , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time | In ''Kingdom Hearts Re:coded'' , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time so if 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field. | ||
==List of Licenses== | ==List of Licenses== |
Revision as of 19:26, 30 January 2013
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Gawrsh, aren't we here because of the picture?
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Licenses are items that only appear in Olympus Coliseum in Kingdom Hearts coded and Kingdom Hearts Re:coded.
Mechanics
In Kingdom Hearts Re:coded , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time so if 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field.
List of Licenses
Kingdom Hearts Re:coded
License | Type | Description | Obtained |
Strength-L | Combat | Doubles the damage all allies deal to enemies for 6 turns. | Layer 2 |
Defense-L | Combat | Halves the damage taken by all allies for 6 turns. | Layer 2 |
Scout-L | Map | Ensures the player is never back-attacked throughout the current layer. | Layer 2 |
Break-L | Map | Destroys all breakable blox in the area. | Layer 2 |
Charge-L | Combat | Lets the player store up power for 1 turn to triple the damage dealt by the next attack. | Save Room between Layer 2 and Layer 3 |
Auto-Block-L | Combat | Causes all allies to automatically block enemy attacks for 6 turns. | Save Room between Layer 2 and Layer 3 |
Regen-L | Combat | Restores 10% of each ally's HP at the end of every turn for 6 turns. | Save Room between Layer 2 and Layer 3 |
Auto-Life-L | Combat | Brings allies back into the fight if they have fallen during that turn. | Save Room between Layer 2 and Layer 3 |
Timing-L | Combat | Loosens up the timing for all allies' combo strikes for 6 turns | Save Room between Layer 5 and Layer 6 |
Reload-L | Combat | Instantly reloads all your commands. | Save Room between Layer 5 and Layer 6 |
Escape-L | Combat | Ensures you escape a battle unharmed. | Save Room between Layer 5 and Layer 6 |
Reload-Boost-L | Combat | Speeds up reloading of all your commands for 6 turns. | Save Room between Layer 15 and Layer 16 |
Entrap-L | Map | Ensures you get a preemptive strike in every battle throughout the current layer. | Save Room between Layer 15 and Layer 16 |