Kingdom Hearts coded
Kingdom Hearts Re:coded

License: Difference between revisions

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<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.-->
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.-->


In ''Kingdom Hearts Re:coded'' , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time soif 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field.
In ''Kingdom Hearts Re:coded'' , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time so if 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field.


==List of Licenses==
==List of Licenses==

Revision as of 19:26, 30 January 2013

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Licenses are items that only appear in Olympus Coliseum in Kingdom Hearts coded and Kingdom Hearts Re:coded.

Mechanics

In Kingdom Hearts Re:coded , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time so if 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field.

List of Licenses

Kingdom Hearts Re:coded

License Type Description Obtained
Strength-L Combat Doubles the damage all allies deal to enemies for 6 turns. Layer 2
Defense-L Combat Halves the damage taken by all allies for 6 turns. Layer 2
Scout-L Map Ensures the player is never back-attacked throughout the current layer. Layer 2
Break-L Map Destroys all breakable blox in the area. Layer 2
Charge-L Combat Lets the player store up power for 1 turn to triple the damage dealt by the next attack. Save Room between Layer 2 and Layer 3
Auto-Block-L Combat Causes all allies to automatically block enemy attacks for 6 turns. Save Room between Layer 2 and Layer 3
Regen-L Combat Restores 10% of each ally's HP at the end of every turn for 6 turns. Save Room between Layer 2 and Layer 3
Auto-Life-L Combat Brings allies back into the fight if they have fallen during that turn. Save Room between Layer 2 and Layer 3
Timing-L Combat Loosens up the timing for all allies' combo strikes for 6 turns Save Room between Layer 5 and Layer 6
Reload-L Combat Instantly reloads all your commands. Save Room between Layer 5 and Layer 6
Escape-L Combat Ensures you escape a battle unharmed. Save Room between Layer 5 and Layer 6
Reload-Boost-L Combat Speeds up reloading of all your commands for 6 turns. Save Room between Layer 15 and Layer 16
Entrap-L Map Ensures you get a preemptive strike in every battle throughout the current layer. Save Room between Layer 15 and Layer 16