Magic Lock-On: Difference between revisions
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{{Game|KH2|FM2}} | {{Game|KH2|FM2}} | ||
{{merge|Lock-On}} | {{merge|Lock-On}} | ||
'''Magic Lock-On''' is an ability in ''[[Kingdom Hearts II]]'' | {{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to [[Lock-On|lock on]] to an opponent when using [[magic]]. | ||
==Mechanics== | |||
Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 AP to equip. In ''[[Kingdom Hearts II Final Mix]]'', it costs 2 AP to equip. | |||
==Learning Magic Lock-On== | |||
===''Kingdom Hearts II''=== | |||
*[[Sora]] learns Magic Lock-On at level 12. | |||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 21:30, 18 December 2012
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Magic Lock-On (オートロックマジック Ōto Rokku Majikku , lit. "Auto-Lock Magic") is an ability that appears in Kingdom Hearts II. It allows the user to lock on to an opponent when using magic.
Mechanics
Magic Lock-On is a Support ability that costs 1 AP to equip. In Kingdom Hearts II Final Mix, it costs 2 AP to equip.
Learning Magic Lock-On
Kingdom Hearts II
- Sora learns Magic Lock-On at level 12.