Code Break: Difference between revisions
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===DISC JAMMER=== | ===DISC JAMMER=== | ||
<!--*'''DISC JAMMER''': Used against Rinzler.--to do what?-- | |||
--> | |||
===ENERGY JAMMER=== | ===ENERGY JAMMER=== | ||
<!--*'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.--necessary to win the battle-- | |||
--> | |||
===MOVING SPARK=== | ===MOVING SPARK=== | ||
<!--GIF OF MOVING SPARK--> | <!--GIF OF MOVING SPARK--> | ||
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===PRIZE BOX=== | ===PRIZE BOX=== | ||
<!--*'''PRIZE BOX''': Causes the enemy or turret to drop an Item or Command.--> | |||
===PRIZE SHOT=== | ===PRIZE SHOT=== | ||
<!--*'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes, as well as cause enemies to drop [[Item]] or [[Deck Command (KH3D)|Command]].--> | |||
===SWITCH TARGET=== | ===SWITCH TARGET=== | ||
<!--GIF OF SWITCH TARGET--> | <!--GIF OF SWITCH TARGET--> | ||
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===TRANSPORT=== | ===TRANSPORT=== | ||
<!--*'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them stop firing and become usable for transportation. | |||
The circuit lines on the Recognizer will turn from CLU's orange to Flynn's white. | |||
Recognizers stay white--> | |||
===UNLOCK=== | ===UNLOCK=== | ||
<!-- | <!-- | ||
*'''UNLOCK''': Used on a lock to open the locked doors at the [[Dock]]. (main door blocks lift to lower floors of Docks; other door blocks door to side-tunnel, allowing Sora/Riku to sidestep all the Nightmares in that tunnel | |||
*''' | |||
Locks RELOCK EACH DROP; poss. once return to world map--> | |||
{{ability-stub}} | {{ability-stub}} | ||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |
Revision as of 21:05, 22 August 2012
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues. This article lacks: add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine |
Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
AUTO DESTRUCT
AUTO DESTRUCT is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.
- Code
AUTO_DISTRUCT
- {
- IF POWER == 0 THEN
- POWER=GET_ENERGY()
- POWER *= 9999;
- EXPLOSION(POWER)
}
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning.
DISC JAMMER
ENERGY JAMMER
MOVING SPARK
MOVING SPARK is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards.
- Code
MOVING_SPARK
- {
- DE = GET_NIGHTMARE()
- CTRL = DE.GET_CTRL()
- CTRL.INSERT(SPARK)
- CTRL.MOVING()
}
When activated, MOVING SPARK charges the target with energy and gives the player character control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
PRIZE BOX
PRIZE SHOT
SWITCH TARGET
SWITCH TARGET is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.
- Code
SWITCH_TARGET
- {
- DE = GET_NIGHTMARE()
- TAR = DE.TARGET()
- IF TAR != ENEMY THEN
- TAR.SWITCH(ENEMY)
}
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white.