Code Break: Difference between revisions
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:BLAHBLAHBLAH OVER 9000 BLAHBLAH | :BLAHBLAHBLAH OVER 9000 BLAHBLAH | ||
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. | When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. | ||
{{-}} | {{-}}--> | ||
===DISC JAMMER=== | ===DISC JAMMER=== | ||
===ENERGY JAMMER=== | ===ENERGY JAMMER=== |
Revision as of 15:40, 22 August 2012
Gawrsh, aren't we here because of the picture?
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This article needs some images!
Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article needs more information!
Improve it by adding what you know about the following issues. This article lacks: add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine |
Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Code Break is the Reality Shift for The Grid. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
AUTO DESTRUCT
DISC JAMMER
ENERGY JAMMER
MOVING SPARK
PRIZE BOX
PRIZE SHOT
SWITCH TARGET
TRANSPORT
UNLOCK
- ENERGY JAMMER: Used against Commantis to prevent it from recharging its health.
- TRANSPORT: Used against CLU's Recognizers to make them neutral and usable for transportation.
- UNLOCK: Used on locks to allow passage into the lower portions of the Dock.-->