23,123
edits
No edit summary |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Japan Expo | '''Japan Expo''' is an event held yearly in France, similar to PAX East and other similar conventions. In this year's Japan Expo, two very special guests came: '''Shinji Hashimoto and Yoko Shimomura!''' | ||
'''[http://www.khdestiny.fr/news-1220-Interview-de-Hashimoto-et-Shimomura-a-Japan-Expo.html The original interview was sourced from and carried out by KHDestiny]''', and thus the opening and closing texts are written from the point of view of KHDestiny. I have undertaken translation work for this. This text is what I've got so far. There are some bits I am not sure of and I have put in brackets, so revisions will be very much appreciated! (attention [[User:Unbirth|Unbirth]]) | '''[http://www.khdestiny.fr/news-1220-Interview-de-Hashimoto-et-Shimomura-a-Japan-Expo.html The original interview was sourced from and carried out by KHDestiny]''', and thus the opening and closing texts are written from the point of view of KHDestiny. I have undertaken translation work for this. This text is what I've got so far. There are some bits I am not sure of and I have put in brackets, so revisions will be very much appreciated! (attention [[User:Unbirth|Unbirth]]) | ||
Line 21: | Line 21: | ||
'''And you, Mr Hashimoto, did you think that the series would last that long?''' | '''And you, Mr Hashimoto, did you think that the series would last that long?''' | ||
'''Hashimoto:''' When we create a video game, especially a big | '''Hashimoto:''' When we create a video game, especially a big franchise, we want it to be timeless. When we started dreaming about ''Kingdom Hearts'', we discussed with Tetsuya Nomura, and he had always wanted to make a series that everyone could appreciate for a long time. Today, the crowd loves the game and finds great satisfaction from it. We somehow find admiration from fans over Nomura's work. | ||
Line 55: | Line 55: | ||
'''The gameplay of the ''Kingdom Hearts'' series is more and more dynamic with each progressing episode, especially with the | '''The gameplay of the ''Kingdom Hearts'' series is more and more dynamic with each progressing episode, especially with the Flowmotion for KH3D. Did this sensation of speed and fluidity influence the creation of the music? What was your reaction when you saw Flowmotion in action?''' | ||
'''Shimomura:''' Before playing for myself and knowing that the | '''Shimomura:''' Before playing for myself and knowing that the Flowmotion would be very fast and very different from previous titles, I composed something which I thought would be fast enough. In fact, when I showed my work to Tetsuya Nomura, he exclaimed, "No, no, no, faster, even faster, we need something even faster than this." I composed a full track which was finally shortened to three minutes because Nomura wanted something even faster. Now that I've played the game with some changes, I am happy with the result. | ||
edits