User:Troisnyxetienne/Japan Expo 2012 Interview Translation: Difference between revisions

→‎Content: The English word for Fluidité is Flowmotion. Thanks KHDestiny for responding to us!
(Whooops)
(→‎Content: The English word for Fluidité is Flowmotion. Thanks KHDestiny for responding to us!)
Line 55: Line 55:




'''The gameplay of the ''Kingdom Hearts'' series is more and more dynamic with each progressing episode, especially with the (I need the English term for 'Fluidité') for KH3D. Did this sensation of speed and fluidity influence the creation of the music? What was your reaction when you saw (Fluidité = ?) in action?'''
'''The gameplay of the ''Kingdom Hearts'' series is more and more dynamic with each progressing episode, especially with the Flowmotion for KH3D. Did this sensation of speed and fluidity influence the creation of the music? What was your reaction when you saw Flowmotion in action?'''


'''Shimomura:''' Before playing for myself and knowing that the (Fluidité = ?) would be very fast and very different from previous titles, I composed something which I thought would be fast enough. In fact, when I showed my work to Tetsuya Nomura, he exclaimed, "No, no, no, faster, even faster, we need something even faster than this." I composed a full track which was finally shortened to three minutes because Nomura wanted something even faster. Now that I've played the game with some changes, I am happy with the result.
'''Shimomura:''' Before playing for myself and knowing that the Flowmotion would be very fast and very different from previous titles, I composed something which I thought would be fast enough. In fact, when I showed my work to Tetsuya Nomura, he exclaimed, "No, no, no, faster, even faster, we need something even faster than this." I composed a full track which was finally shortened to three minutes because Nomura wanted something even faster. Now that I've played the game with some changes, I am happy with the result.




23,123

edits