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{{Uxie|time=12:54, 3 July 2012 (UTC)|angela=How can a Honey Bee be a construct? They're not enchanted creatures, robots or programs; just regular bees.}} | {{Uxie|time=12:54, 3 July 2012 (UTC)|angela=How can a Honey Bee be a construct? They're not enchanted creatures, robots or programs; just regular bees.}} | ||
:The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.[[Special:Contributions/192.249.47.177|192.249.47.177]] 16:28, 3 July 2012 (UTC) | :The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.[[Special:Contributions/192.249.47.177|192.249.47.177]] 16:28, 3 July 2012 (UTC) | ||
::That hasn't been how we've been using "Construct" thus far, though... --{{User:Neumannz/SigTemplate}} 16:51, 3 July 2012 (UTC) | |||
::Well then we need a separate "Mechanism" type for props like the Crank Tower, bees, and anything else that disappears after a set number of hits.[[Special:Contributions/192.249.47.177|192.249.47.177]] 17:42, 3 July 2012 (UTC) | |||
Sounds fine to me. Either "Mechanism" or "Prop" should work. --{{User:Neumannz/SigTemplate}} 19:19, 3 July 2012 (UTC) |
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