Talk:Honey Bee: Difference between revisions
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:The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.[[Special:Contributions/192.249.47.177|192.249.47.177]] 16:28, 3 July 2012 (UTC) | :The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.[[Special:Contributions/192.249.47.177|192.249.47.177]] 16:28, 3 July 2012 (UTC) | ||
::That hasn't been how we've been using "Construct" thus far, though... --{{User:Neumannz/SigTemplate}} 16:51, 3 July 2012 (UTC) | ::That hasn't been how we've been using "Construct" thus far, though... --{{User:Neumannz/SigTemplate}} 16:51, 3 July 2012 (UTC) | ||
::Well then we need a separate "Mechanism" type for props like the Crank Tower, bees, and anything else that disappears after a set number of hits.[[Special:Contributions/192.249.47.177|192.249.47.177]] 17:42, 3 July 2012 (UTC) |
Revision as of 17:42, 3 July 2012
I don't think it's necessary to move this to a "in Kingdom Hearts" title. It should be obvious by the fact that this is the Kingdom Hearts Wiki that we're talking about the series. Any reason why it shouldn't be moved back? Scottch 13:48, 18 August 2007 (UTC)
Construct?
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- The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.192.249.47.177 16:28, 3 July 2012 (UTC)
- That hasn't been how we've been using "Construct" thus far, though... --Neumannz, The Dark Falcon 16:51, 3 July 2012 (UTC)
- Well then we need a separate "Mechanism" type for props like the Crank Tower, bees, and anything else that disappears after a set number of hits.192.249.47.177 17:42, 3 July 2012 (UTC)