Abilities (KHCOM): Difference between revisions
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[[File:REC Sleight Screen.png|thumb|right|300px|The ability screen in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'' is replaced with a list of sleights.]] | [[File:REC Sleight Screen.png|thumb|right|300px|The ability screen in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'' is replaced with a list of sleights.]] | ||
In ''[[Kingdom Hearts: Chain of Memories]]'', the ability | In ''[[Kingdom Hearts: Chain of Memories]]'', the ability systems from other games in the series are replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos. The enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. | ||
However, there are a number of action abilities that can be used in their own right, outside of combat. Most are only available in the remake, ''[[Kingdom Hearts Re:Chain of Memories]]''. | |||
==Dodge Roll==<!--include Riku's equivalent--> | |||
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==High Jump== | |||
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==Glide== | |||
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==Super Glide== | |||
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{{stub}} | {{stub}} | ||
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Also, Dodge Roll. (mentioned in manga specifically, add that); and Riku's equivalent. | Also, Dodge Roll. (mentioned in manga specifically, add that); and Riku's equivalent. | ||
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If there are any named non-sleights in CoM, add those as well.--> | If there are any named non-sleights in CoM, add those as well.--> | ||
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[[Category:Kingdom Hearts: Chain of Memories abilities| ]] | [[Category:Kingdom Hearts: Chain of Memories abilities| ]] | ||
[[Category:Kingdom Hearts: Chain of Memories]] | [[Category:Kingdom Hearts: Chain of Memories]] | ||
[[Category:Abilities| ]] | [[Category:Abilities| ]] |
Revision as of 04:29, 29 April 2012
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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In Kingdom Hearts: Chain of Memories, the ability systems from other games in the series are replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos. The enemy cards serve as the game's support abilities, and must be played to activate temporary status changes.
However, there are a number of action abilities that can be used in their own right, outside of combat. Most are only available in the remake, Kingdom Hearts Re:Chain of Memories.
Dodge Roll
{{sec-stub))