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*'''Boss:''' Thresholder and Possessor | *'''Boss:''' Thresholder and Possessor | ||
Attack the {{Wtext|Thresholder|b}} with meel attacks; don't bother use magic on the Gargoyle Heartless that attack you, as the first round are immune to magic. The {{Wtext|Thresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Thresholder|b}}. | Attack the {{Wtext|Thresholder|b}} with meel attacks; don't bother use magic on the Gargoyle Heartless that attack you, as the first round are immune to magic. The {{Wtext|Thresholder|b}} twins will sometimes smack the floor with their arms, so watch out. Sometimes, they might even send you towards the upper floor with an unknown gust. Once the HP is out, press {{button|triangle}} to perform the reaction command "Release"; it will release the {{Wtext|Possessor|b}}. Attack the {{Wtext|Possessor|b}} until it losses half of it's HP. After that, it will re-posses the door, reviving the {{Wtext|Thresholder|b}}. | ||
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Battle's the same as before, but now the {{Wtext|Thresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP. | Battle's the same as before, but now the {{Wtext|Thresholder|b}} will continue to send Dark Aura towards the party. Just do what you did before to release the {{Wtext|Possessor|b}}, then defeat the flying spirit to end this battle. Once the battle is finished, {{Wtext|Sora|c}} will learn {{Wtext|Upper Slash|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Donald Fire|a}} and {{Wtext|Goofy|c}} will aquire more HP. | ||
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Your main goal here is to light the three remaining lanterns (the first one has already been down in a cutscene). To complete the task, you must make sure that {{Wtext|Mrs. Potts|c}} and {{Wtext|Lumiere|c}} are with you at the lanterns. Attack any crates that block the way to let them pass. Once both are at the lanterns, use the reaction command "Sprinkle" to light them. However, {{Wtext|Cogsworth|c}} cannot hold onto the handle for long; if the gauge runs out, he will fall off and the unlit lanterns will return to the celing. If that happens, use the reaction command "Restore" to help him recover his stength. | Your main goal here is to light the three remaining lanterns (the first one has already been down in a cutscene). To complete the task, you must make sure that {{Wtext|Mrs. Potts|c}} and {{Wtext|Lumiere|c}} are with you at the lanterns. Attack any crates that block the way to let them pass. Once both are at the lanterns, use the reaction command "Sprinkle" to light them. However, {{Wtext|Cogsworth|c}} cannot hold onto the handle for long; if the gauge runs out, he will fall off and the unlit lanterns will return to the celing. If that happens, use the reaction command "Restore" to help him recover his stength. | ||
After this, all that needs to be done now is to push a block that is sticking out of the wall near the fourth lantern. {{Wtext|Sora|c}} will do this. {{Wtext|Lumiere|c}}, {{Wtext|Mrs. Potts|c}} and {{Wtext|Chip|c}} will then leave. Now head towards {{Wtext|The West Wing|l}}. Don't forget to collect the {{Wtext|Treasure Chests|t}} in the {{Wtext|Secret Passage|l}}, as well as the one preveously unreachable in {{Wtext|The West Hall|l}}. There is now a chance that the statues will come to life as either a {{Wtext|Gargoyle Knight|e}} or a {{Wtext|Gargoyle Warrior|e}}. Once you reach | After this, all that needs to be done now is to push a block that is sticking out of the wall near the fourth lantern. {{Wtext|Sora|c}} will do this. {{Wtext|Lumiere|c}}, {{Wtext|Mrs. Potts|c}} and {{Wtext|Chip|c}} will then leave. Now head towards {{Wtext|The West Wing|l}}. Don't forget to collect the {{Wtext|Treasure Chests|t}} in the {{Wtext|Secret Passage|l}}, as well as the one preveously unreachable in {{Wtext|The West Hall|l}}. There is now a chance that the statues will come to life as either a {{Wtext|Gargoyle Knight|e}} or a {{Wtext|Gargoyle Warrior|e}}. Once you reach {{Wtext|The Beast's Room|l}}, a cutscene will show a member of Organization XIII speaking with the {{Wtext|Beast|c}}, explaining that {{Wtext|Belle|c}} will soon take everything he has, including the Castle, the {{Wtext|Rose|i}}, and then the {{Wtext|Beast|c}}'s own life. He even convinces the {{Wtext|Beast|c}} that {{Wtext|Sora|c}} and his friends are assassins sent by {{Wtext|Belle|c}}. The member then disappears, and the {{Wtext|Beast|b}} attacks the party. | ||
*'''Boss:''' Beast | *'''Boss:''' Beast | ||
Make sure that you have at least one {{Wtext|Potion|i}} on hand, as the {{Wtext|Beast|b}} can deal a lot of damage. You can stun him by using the reaction command "Wake Up", but it's a lot easier to just attack head on. Once the {{Wtext|Beast|b}}'s HP is gone, use the reaction command "Charge" to return to his senses. Winning the battle rewards {{Wtext|Sora|c}} with an armor slot, {{Wtext|Donald|c}} with more HP and {{Wtext|Goofy|c}} with {{Wtext|Defender|a}}. | Make sure that you have at least one {{Wtext|Potion|i}} on hand, as the {{Wtext|Beast|b}} can deal a lot of damage. You can stun him by using the reaction command "Wake Up", but it's a lot easier to just attack head on. Once the {{Wtext|Beast|b}}'s HP is gone, use the reaction command "Charge" to return to his senses. Winning the battle rewards {{Wtext|Sora|c}} with an armor slot, {{Wtext|Donald|c}} with more HP and {{Wtext|Goofy|c}} with {{Wtext|Defender|a}}. | ||
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After the battle, the {{Wtext|Beast|c}} will return to normal. He'll explaing that the man who brainwashed him, {{Wtext|Xaldin|c}}, took his sorrow, sadness and pain and turned it into rage. Thanks to what light remained in his heart, the {{Wtext|Beast|c}} chucked his servants into the {{Wtext|Dungeon|l}} as a way to protect them. However, he soon fears that he might have mistreated {{Wtext|Belle|c}} during {{Wtext|Xaldin|c}}'s control. {{Wtext|Sora|c}} agrees to go with him to her. At this point, the {{Wtext|Beast|c}} will join the party. | |||
Before leaving {{Wtext|The Beast's Room|l}}, save the game and collect the treasure near the {{Wtext|Rose|i}}; it is a {{Wtext|Mega-Recipe}}, which can be used for Item Synthesis. It is needed to create a {{Wtext|Mega-Potion|i}}. Return to {{Wtext|The West Hall|l}}; the armors that blocked the staircase have now moved, allowing passage. Head back towards the {{Wtext|Entrance Hall|l}}, then to {{Wtext|The East Wing|l}}, then into {{Wtext|Belle's Room|l}}... | |||
Huh? Where is {{Wtext|Belle|c}}? Talk to the {{Wtext|Wardrobe|c}}, who will then explain that {{Wtext|Belle|c}} left in a hurry to chase after {{Wtext|Xaldin|c}}. Return to the {{Wtext|Entrance Hall|l}}, and a cutscene will reveal that {{Wtext|Belle|c}} is in the {{Wtext|Ballroom|l}}, and it sounds like she is in danger. |
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