Walkthrough:Kingdom Hearts/Agrabah: Difference between revisions

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|strategy=You won't be able to get to the eyes yet as you'll have to wait for it to burrow into the ground. Once it lands attack its eyes and cast {{Wtext|Aero|w}} to keep away the projectiles it shoots or guard against them. {{Wtext|Donald|c}}, {{Wtext|Aladdin|c}} and {{Wtext|Goofy|c}} will harbor the Heartless away from you as you take out its HP. Use {{Wtext|Cure|w}} as needed.}}
|strategy=You won't be able to get to the eyes yet as you'll have to wait for it to burrow into the ground. Once it lands attack its eyes and cast {{Wtext|Aero|w}} to keep away the projectiles it shoots or guard against them. {{Wtext|Donald|c}}, {{Wtext|Aladdin|c}} and {{Wtext|Goofy|c}} will harbor the Heartless away from you as you take out its HP. Use {{Wtext|Cure|w}} as needed.}}


As soon as the battle is over, head into the {{Wtext|Cave of Wonders|l}}, head down the stairs to the right to get into the {{Wtext|Relic Chamber|l}} and go across to the {{Wtext|red chest|t}} ahead and open it to get a {{Wtext|Thundara Ring|a}}, there is another on the other end of the room that contains a {{Wtext|Mythril|i}}. Head through the right exit to get to the {{Wtext|Silent Chamber|l}}, touch the jewel on the statue to open a hidden door in the same room, however we can't reach it yet, instead swim up the waterfall and use the {{Wtext|Blue Trinity|i}} to get a {{Wtext|Blue Chest|t}}, open it and you'll obtain a {{Wtext|Thunder-G|i}}. Now head straight ahead to the {{Wtext|Hidden Room|l}}, there's a closed door, a platform with a statue and a pillar, attack the pillar to lower it down, and now a cutscene, the {{Wtext|Genie|c}} grants {{Wtext|Jafar|c}}'s first wish to show the Keyhole of this world. Head back to the {{Wtext|Silent Chamber|l}} and climb up the stairs to the {{Wtext|Hall|l}}. Drop to the right to land in a whole different chamber, the {{Wtext|Dark Chamber|l}} climb up the stairs and go across the platform to the {{Wtext|chest|t}} to get a {{Wtext|Torn Page|i}}, now go across to the platform where there's a Save Point and jump across to the other platform and open the {{Wtext|chest|t}} there to get a {{Wtext|Cottage|i}}. Head back to the platform with a Save Point and go up to the {{Wtext|Hall|l}}.
As soon as the battle is over, head into the {{Wtext|Cave of Wonders|l}}, head down the stairs to the right to get into the {{Wtext|Relic Chamber|l}} and go across to the {{Wtext|red chest|t}} ahead and open it to get a {{Wtext|Thundara Ring|a}}, there is another on the other end of the room that contains a {{Wtext|Mythril|i}}. Head through the right exit to get to the {{Wtext|Silent Chamber|l}}, touch the jewel on the statue to open a hidden door in the same room, however we can't reach it yet, instead swim up the waterfall and use the {{Wtext|Blue Trinity|i}} to get a {{Wtext|Blue Chest|t}}, open it and you'll obtain a {{Wtext|Thunder-G|i}}. Now head straight ahead to the {{Wtext|Hidden Room|l}}, there's a closed door, a platform with a statue and a pillar, attack the pillar to lower it down, and now a cutscene, the {{Wtext|Genie|c}} grants {{Wtext|Jafar|c}}'s first wish to show the Keyhole of this world. Head back to the {{Wtext|Silent Chamber|l}} and climb up the stairs to the {{Wtext|Cave: Hall|l}}. Drop to the right to land in a whole different chamber, the {{Wtext|Dark Chamber|l}} climb up the stairs and go across the platform to the {{Wtext|chest|t}} to get a {{Wtext|Torn Page|i}}, now go across to the platform where there's a Save Point and jump across to the other platform and open the {{Wtext|chest|t}} there to get a {{Wtext|Cottage|i}}. Head back to the platform with a Save Point and go up to the {{Wtext|Cave: Hall|l}}.


Now keep going until you see the platform with three heads shooting out water streams, jump onto the top and open the {{Wtext|chest|t}} to get an {{Wtext|Elixir|i}}, head over to the other platform ahead beside the door to get a {{Wtext|Mythril Shard|i}}. Now head into the {{Wtext|Bottomless Hall|l}} through the nearest exit. Clear the area of Heartless and go to the upper platform, open the {{Wtext|chest|t}} to get a {{Wtext|Cottage|i}} then head into the {{Wtext|Treasure Room|l}}. Use the {{Wtext|Red Trinity|i}} in this room to get a lot of Munny and a {{Wtext|Mythril Shard|i}}. Climb the statue with the fireplace within and open the {{Wtext|chest|t}} to get a {{Wtext|Defense Up|i}}, jump to the other dune of gold with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Mythril Shard|i}}, jump across to the ledge and then to the other with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Shell-G|i}}. Now put {{Wtext|Aladdin|c}} into your party and call upon one of the statues to propel you to a {{Wtext|chest|t}} which contains Dalmatians 52, 53 and 54. Now head into the {{Wtext|Lamp Chamber|l}} for a cutscene and a boss battle.
Now keep going until you see the platform with three heads shooting out water streams, jump onto the top and open the {{Wtext|chest|t}} to get an {{Wtext|Elixir|i}}, head over to the other platform ahead beside the door to get a {{Wtext|Mythril Shard|i}}. Now head into the {{Wtext|Bottomless Hall|l}} through the nearest exit. Clear the area of Heartless and go to the upper platform, open the {{Wtext|chest|t}} to get a {{Wtext|Cottage|i}} then head into the {{Wtext|Treasure Room|l}}. Use the {{Wtext|Red Trinity|i}} in this room to get a lot of Munny and a {{Wtext|Mythril Shard|i}}. Climb the statue with the fireplace within and open the {{Wtext|chest|t}} to get a {{Wtext|Defense Up|i}}, jump to the other dune of gold with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Mythril Shard|i}}, jump across to the ledge and then to the other with a {{Wtext|chest|t}} on top and open it to get a {{Wtext|Shell-G|i}}. Now put {{Wtext|Aladdin|c}} into your party and call upon one of the statues to propel you to a {{Wtext|chest|t}} which contains Dalmatians 52, 53 and 54. Now head into the {{Wtext|Lamp Chamber|l}} for a cutscene and a boss battle.
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