Kingdom Hearts Birth by Sleep

Skull Board: Difference between revisions

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==Strategy==
==Strategy==
At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once he has activated the yellow Check Panel.
After that, the player should head back to the starting route and head downwards, then head to the right. This will enable him to pass the red Check Panel. When he heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.
At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, he should head to the starting point. This strategy can be repeated.
Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, he may choose one of two options laid out in the next section.


==Special Panel==
==Special Panel==

Revision as of 12:06, 13 December 2011

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The Skull Board is a Command Board that appears in Kingdom Hearts Birth by Sleep. The rivals on the board are Peter Pan and Captain Hook.

If you step on a special pannel, you could summon Tinker Bell (note that there is also a chance for Pete to appear as ether Captain Justice or Captain Dark). She holds the power to move other players to a different location.

Bonuses

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Strategy

At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once he has activated the yellow Check Panel.

After that, the player should head back to the starting route and head downwards, then head to the right. This will enable him to pass the red Check Panel. When he heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.

At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, he should head to the starting point. This strategy can be repeated.

Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, he may choose one of two options laid out in the next section.

Special Panel

The special panel for this board is Pixie Dust, which enables the player to move the opponent to a panel of his choice. The player may move the opponent to a Damage Panel if the opponent is gathering GP. Alternatively, he may choose to move the opponent to the very start of the route - he may move the opponent to a panel close to the yellow Check Panel, to lengthen the time the opponent takes to finish the lap.