Forum:Technique animation captions: Difference between revisions
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{{Chitalian8|time=04:22, 19 November 2011 (UTC)|neku= Not too much to say on this issue, looks like you hit the nail on the head. The only thing is that I think that the caption should ''always'' have the name of the technique. I just hope that that ridiculously long caption example you used was hypothetical, since that's frankly a terrible way to caption images. EDIT: I was talking about the one that described what enemies and where, the last example you gave.}} | {{Chitalian8|time=04:22, 19 November 2011 (UTC)|neku= Not too much to say on this issue, looks like you hit the nail on the head. The only thing is that I think that the caption should ''always'' have the name of the technique. I just hope that that ridiculously long caption example you used was hypothetical, since that's frankly a terrible way to caption images. EDIT: I was talking about the one that described what enemies and where, the last example you gave.}} | ||
[[File:Transcendence KHBBS.gif|frame|right|Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield.]] | [[File:Transcendence KHBBS.gif|frame|right|Transcendence summons several spherical spatial distortions, then expands them to cover the battlefield.]] | ||
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{{neumannz|time={{User:Neumannz/SigTemplate}} 01:14, 20 November 2011 (UTC)|text=I strongly agree with your four conditions, although I consider it good practice to name the game regardless of whether the image is in a game-specific location, as long as the technique appears in more than one game. This is largely due to issues of consistency, but aside from that, the purpose of the image being to illustrate an example of a technique's use ''in a game'', it only make sense to include the game in the caption, even if it's in that game's section of the article. And besides, otherwise the caption will just say—for example—"Aero", and how does that look good to anyone? | |||
I'm less enthusiastic about the full-on<!-- read "long-ass" --> description, but if we're careful with it, then I guess don't object. | |||
</stuffy language>}} |
Revision as of 01:14, 20 November 2011
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