33,216
edits
ShardofTruth (talk | contribs) m (replaced image link) |
ShardofTruth (talk | contribs) m (replaced image link) |
||
Line 157: | Line 157: | ||
{{-}} | {{-}} | ||
---- | ---- | ||
So obviously you wouldn't think of using [[File: | So obviously you wouldn't think of using [[File:Blizzard (card).png|30px]] [[Blizzard]], which is the first Magic card you receive (apart from [[File:Cure (card).png|30px]] [[Cure]]) ; you'd play safe and use [[File:Kingdom Key (card).png|30px]] physical attacks. | ||
Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack. | Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a [[File:Potion (card).png|30px]] Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the [[File:Gimmick Card.png|30px]] [[Gimmick Card]] ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack. | ||
Line 190: | Line 190: | ||
{{-}} | {{-}} | ||
---- | ---- | ||
[[File: | [[File:Blizzard (card).png|30px]] [[Blizzard]], [[File:Potion (card).png|30px]] Potion, [[File:Cure (card).png|30px]] [[Cure]] and [[File:Kingdom Key (card).png|30px]] attack cards are a must : Blizzard because Axel uses Fire, Cure because.... well, that's self-explanatory, Potion because you might exhaust that deck of yours even before the battle is over. Do not - and I say '''DO NOT''' - stock that deck up with a single [[Premium Cards|Premium Card]] - not yet. You risk losing that card even when you use a Potion. | ||
Attack cards must be numbered 6-0. | Attack cards must be numbered 6-0. | ||
Line 199: | Line 199: | ||
===Post-defeat=== | ===Post-defeat=== | ||
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File: | So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died '''''oh so easily''''' (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the [[File:Fire (card).png|30px]] [[Fire]] card. Woohoo ! Now we get to burn things ! | ||
===Entering the 2nd Floor=== | ===Entering the 2nd Floor=== | ||
Line 223: | Line 223: | ||
===Room Creation=== | ===Room Creation=== | ||
The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File: | The rooms I used were [[File:Black Room (card).png|30px]] Black Room, [[File:Meeting Ground (card).png|30px]] Meeting Ground (for the friend cards), [[File:Strong Initiative (card).png|30px]] Strong Initiative and [[File:Premium Room (card).png|30px]] Premium Room. Thus far. I also made the mistake of opening a [[File:Moogle Room (card).png|30px]] Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and [[File:Olympia (card).png|30px]] Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say ! | ||
I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well... | I haven't got a [[File:Calm Bounty (card).png|30px]] Calm Bounty yet but if I do, I'll be able to unlock [[Monochrome]] as a ''Kingdom Hearts II Final Mix'' Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well... | ||
Line 263: | Line 263: | ||
Well, the one reason why I'm putting this here is because there are two things that require mention so far : | Well, the one reason why I'm putting this here is because there are two things that require mention so far : | ||
#I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File: Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors. | #I used a [[File:Calm Bounty (card).png|30px]] Calm Bounty in [[Traverse Town]] and voilà, look what it gave me ! A '''[[File:Hidden Dragon (card).png|30px]] [[Hidden Dragon]] card''' as a KHIIFM completion bonus ! :D The stats, however, are the same as an Olympia card, and cost more Card Points, so I won't be using this card anytime soon. Also note that once you get this in Traverse Town, you'll get this on any of the lower floors. | ||
#I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this. | #I used another Calm Bounty in [[Olympus Coliseum]] and this time, I got {{sleight|Blizzard|Kingdom Key|Kingdom Key}} '''[[Strike Raid|Blizzard Raid]]''' ! Note the sequence : '''Strike Raid''' first, followed by '''Blizzard Raid''' (because [[Blizzard]] is one of your default Magic cards). I think, following this sequence are '''Fire Raid''' and '''Thunder Raid''' respectively, though I'll need to play through the entire game to confirm this. | ||
Line 294: | Line 294: | ||
This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the derrière - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room. | This fight is not easy, even at the second floor. And it's simply because [[Hades]] is one of those enemies which won't hesitate to use sleights. He and [[Captain Hook]] are pains in the derrière - both of them know how to use sleights. Anyway, let's focus on Hades. If you're at the second floor you need to be at least in LV20. If you're in any other floor, same thing : you have to power-level-up Sora before he enters this room. | ||
So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File: | So you'll definitely need cards numbered 6 - 0 - which explains the power-leveling and the Moogle Room, [[File:Blue Rhapsody (card).png|30px]] Blue Rhapsody and [[File:Blizzard (card).png|30px]] Blizzard because Hades is weak to Blizzard (and Blue Rhapsody increases the damage dealt by Blizzard attacks), two [[File:Cure (card).png|30px]] Cure cards, and a [[File:Hi-Potion (card).png|30px]] Hi-Potion card (so that you can at least reload more attack cards than usual). | ||
I added one more card into my deck : [[File: | I added one more card into my deck : [[File:Bouncywild (card).png|30px]] Bouncywild. That's one card I '''ALWAYS''' have in any deck of mine. It's only 10 CP, and it brings Friend Cards and experience to your side, instead of just letting them fade away. In this case, I need the [[File:Goofy (card).png|30px]] Goofy card, because Goofy Bash helps. A lot. '''NEVER''' use the [[File:Donald Duck (card).png|30px]] Donald card for this battle because for all you know, he might accidentally cast Fire on Hades and cause him to recover. Worse if you're using the sleight Magic LV2 or Magic LV3. | ||
The [[File: | The [[File:Pluto (card).png|30px]] Pluto card appears from time to time, particularly when you're fresh out of cards. But grab him quick - preferably when the card comes out of Hades ! Because when you grab a friend card instantly it'll be numbered 9, and you'll be able to break Hades' normal card attacks just to get more cards onto your side. If you fail to get a number 9, at least try for a 0 - that's better. If you get any other number than that, then tough luck, I say... | ||
He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^ | He's my most hated character, to the point that I like fighting him. Even in the first game I didn't win in my first try, I decided to reset the console and try again. And when I finally whooped his arse, oh, the joy that came with it ! ^_^ | ||
Winning this battle will give you [[File: | Winning this battle will give you [[File:Hades (card).png|30px]] the Hades enemy card. | ||
---- | ---- | ||
Line 329: | Line 329: | ||
===First round of gallivanting=== | ===First round of gallivanting=== | ||
So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File: | So right after that we get the [[File:Key of Beginnings (card).png|30px]] Key of Beginnings. I was pretty lazy through this level - I took out all the Heartless in the Unknown Room, then used three [[File:Calm Bounty (card).png|30px]] Calm Bounties (one of which gave me the [[File:Stop (card).png|30px]] Stop card, yay !), then entered into a [[File:Moogle Room (card).png|30px]] Moogle Room because I had some 300-odd MP to spare. And so the bulk of the cards which I obtained were [[File:Olympia (card).png|30px]] Olympia cards. Especially Premiums, this time. I needed some. I virtually didn't do any attacking, so I stayed in the same level as I was when I exited Olympus Coliseum : Level 18. | ||
Thankfully Wonderland is not as confusing as it was in the first game. | Thankfully Wonderland is not as confusing as it was in the first game. | ||
Line 1,203: | Line 1,203: | ||
===Battle with Vexen=== | ===Battle with Vexen=== | ||
[[File:Vexen.png|right|130px]] | [[File:Vexen KHCOM.png|right|130px]] | ||
His stats are as follows : | His stats are as follows : | ||
Line 1,263: | Line 1,263: | ||
===Battle with Vexen=== | ===Battle with Vexen=== | ||
[[File:Vexen.png|right|130px]] | [[File:Vexen KHCOM.png|right|130px]] | ||
His stats are as follows : | His stats are as follows : | ||
Line 1,747: | Line 1,747: | ||
And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene. | And then you get a glimpse of [[Roxas]] in [[Twilight Town]] for the first time, in one of the screens (if I remember correctly), then later, during the post-credits scene. | ||
Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File: One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data. | Once the credits have scrolled, SAVE THE GAME ! Clear data can give you extra bonuses, particularly [[File:Diamond Dust (card).png|30px]] Diamond Dust, [[File:One-Winged Angel (card).png|30px]] One-Winged Angel and [[File:Ultima Weapon (card).png|30px]] Ultima (upon completing both Sora's Story ''and'' Reverse/Rebirth). Make sure the gold card sign appears on your save file - it's a sign you have clear data. | ||
Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story. | Beyond this section, I will perhaps create one more section : the things you must do once you've obtained a clear save file for Sora's Story. | ||
Line 1,769: | Line 1,769: | ||
*If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once. | *If you have a Final Mix+ save file you get all treasures in the Room of Rewards at once. | ||
*Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often. | *Wild Crush, which is usually activated with {{sleight|Goofy|Donald Duck|Kingdom Key}}, can also be activated with {{sleight|Kingdom Key|Goofy|Donald Duck}}. I use the latter more often. | ||
*There is a possibility of obtaining [[File:One- | *There is a possibility of obtaining [[File:One-Winged Angel (card).png|30px]] [[One-Winged Angel]] and [[File:Diamond Dust (card).png|30px]] [[Diamond Dust]] in [[File:Moogle Room (card).png|30px]] Moogle Rooms. '''Not''' Calm Bounties, don't get me wrong. It's either because you have Final Mix save data or Reverse/Rebirth save data. But for me, I'm only halfway through R/R so I'm basing it on the fact that I have already completed KHIIFM up to 95%. | ||
*Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards. | *Not sure if this happens in the English version as well, but once I managed to collect all the Keyblade cards (with the exception of Ultima Weapon - for that I need a clear R/R save file), no cards came out of Bounty rooms. At all. There was always an error message (I'm yet to figure it out). And also, for struck items, the only cards that ever came out were Kingdom Key cards. | ||
*On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever. | *On F13 - Castle Oblivion, in any Moogle Room, the Moogle '''always''' prompts you to surrender some cards for synthesis. If you fail to surrender any, there'll be no synthesis done. I thought it was influenced by some kind of threshold (like 1800 MP or less) but there's no threshold whatsoever. | ||
===I need more Moogle Points !=== | ===I need more Moogle Points !=== | ||
*Go to [[Agrabah]]. Seriously. Using [[File: | *Go to [[Agrabah]]. Seriously. Using [[File:Aladdin (card).png|30px]] Aladdin's '''Sandstorm''' attack will enable you to get 12MP per hit. Better still if you're using more than one card. A successful run through Agrabah (which means that you use Sandstorm everytime you get the chance) means that you can land up to 4000 Moogle Points. Or more, if you're a hardcore gamer. | ||
*Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points. | *Enter every level from the back (the Conqueror's Respite rooms). There's always a chance of you striking items for lots of Moogle Points. | ||
*Strike everything you see in your way. | *Strike everything you see in your way. | ||
*Go to [[Neverland]] ; there's a possibility that using [[File: | *Go to [[Neverland]] ; there's a possibility that using [[File:Peter Pan (card).png|30px]] the Peter Pan friend card might help you gain some more Moogle Points. | ||
*Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front. | *Visit the [[100 Acre Wood]]. Regularly. There's always a high possibility of landing lots and lots of Moogle Points by just smashing the pots and vases in Pooh's and Rabbit's houses. Since that's the only world without a Conqueror's Respite, you have to enter from the front. | ||
*Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File: | *Do not slip on the bananas left by [[Bouncywild]] Heartless. They make you lose your MP. Unless you have a [[File:Bouncywild (card).png|30px]] Bouncywild card equipped ; it won't make any difference whether you fall or not because you're bound to get your MP back. | ||
*Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process. | *Get a Roulette Room map card. Try and time each spin so that you get another Roulette Room and a bunch of Moogle Room cards. Go to a 1 door and use a Moogle Room card, each time you use a Moogle Room card, the moogle will give you a free pack. Get your pack and keep what you want and sell the rest, rinse and repeat until you are out of Moogle Rooms. Then, use your Roulette Room and repeat the process. | ||
Line 1,789: | Line 1,789: | ||
*'''and the last deck is a balance of both''', only for use during boss battles. | *'''and the last deck is a balance of both''', only for use during boss battles. | ||
This strategy is best used if you have managed to get a substantial amount of attack cards, [[File: | This strategy is best used if you have managed to get a substantial amount of attack cards, [[File:Stop (card).png|30px]] [[Stop]], [[File:Thunder (card).png|30px]] [[Thunder]], [[File:Fire (card).png|30px]] [[Fire]], | ||
[[File: | [[File:Blizzard (card).png|30px]] [[Blizzard]] and [[File:Cure (card).png|30px]] [[Cure]]. | ||
And for me, no deck is complete without a [[File: | And for me, no deck is complete without a [[File:Bouncywild (card).png|30px]] Bouncywild card. As I said earlier, it's only 10 CP, I can get it early in the game, it draws EXP and Friend Cards together, and once I've leveled up enough to obtain [[Trinity Limit]], I can practically finish off an entire horde of Heartless within five seconds by simply drawing Donald's and Goofy's cards together. | ||
</tr></table> | </tr></table> | ||
Line 1,845: | Line 1,845: | ||
===Trickmaster=== | ===Trickmaster=== | ||
[[File:Trickmaster KH.png|120px|right]] | [[File:Trickmaster KH.png|120px|right]] | ||
As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File: | As I suggested on the [[Trickmaster]] strategy page, this boss is a really pesky one. The Trickmaster has the added advantage of having his batons lighted automatically when the battle begins, and because you don't have Blizzard, they're gonna remain lighted throughout the battle. And you have the added disadvantage of only having cards numbered 1-5... <small>screw you !</small> If you're lucky to get an occasional card numbered 6 - 0, it'll be in the form of a [[File:The King (card).png|30px]] King Mickey friend card. | ||
For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only. | For this you '''need''' to be in LV50 or above. The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the [[File:Oogie Boogie (card).png|30px]] Oogie Boogie card for emergencies only. | ||
Line 1,857: | Line 1,857: | ||
Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk. | Note that this is for all other rooms except [[File:Feeble Darkness (card).png|30px]] Feeble Darkness and [[File:Almighty Darkness (card).png|30px]] Almighty Darkness. If you are using these two room cards, prepare at your own risk. | ||
*[[File: Shadow (card).png|30px]] '''Shadow :''' #1 | *[[File:Shadow (card).png|30px]] '''Shadow :''' #1 | ||
*[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack) | *[[File:Darkball (card).png|30px]] '''Darkball :''' : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack) | ||
*[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8 | *[[File:Neoshadow (card).png|30px]] '''Neoshadow :''' #2, #6 and #8 | ||
Line 1,868: | Line 1,868: | ||
*[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4. | *[[File:Yellow Opera (card).png|30px]] '''Yellow Opera :''' #1, #2 and #4. | ||
*[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2 | *[[File:Green Requiem (card).png|30px]] '''Green Requiem :''' #1, #2 | ||
*[[File: Wyvern (card).png|30px]] '''Wyvern :''' #4, #5 | *[[File:Wyvern (card).png|30px]] '''Wyvern :''' #4, #5 | ||
*[[File: Wizard (card).png|30px]] '''Wizard :''' #2, #6 | *[[File:Wizard (card).png|30px]] '''Wizard :''' #2, #6 | ||
*[[File: Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4. | *[[File:Powerwild (card).png|30px]] '''Powerwild :''' #1, #2 and #4. | ||
*[[File: Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4. | *[[File:Bouncywild (card).png|30px]] '''Bouncywild :''' #1, #2 and #4. | ||
*[[File: Wight Knight (card).png|30px]] '''Wight Knight :''' | *[[File:Wight Knight (card).png|30px]] '''Wight Knight :''' | ||
*[[File: Gargoyle (card).png|30px]] '''Gargoyle :''' #4 | *[[File:Gargoyle (card).png|30px]] '''Gargoyle :''' #4 | ||
*[[File: Crescendo (card).png|30px]] '''Crescendo :''' #4, #5 | *[[File:Crescendo (card).png|30px]] '''Crescendo :''' #4, #5 | ||
*[[File: Tornado Step (card).png|30px]] '''Tornado Step :''' | *[[File:Tornado Step (card).png|30px]] '''Tornado Step :''' | ||
*[[File: Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6. | *[[File:Creeper Plant (card).png|30px]] '''Creeper Plant :''' #2, #5 and #6. | ||
*[[File: Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7. | *[[File:Aquatank (card).png|30px]] '''Aquatank :''' #1, #2 and #7. | ||
*[[File: Sea Neon (card).png|30px]] '''Sea Neon :''' | *[[File:Sea Neon (card).png|30px]] '''Sea Neon :''' | ||
*[[File: Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3. | *[[File:Screwdiver (card).png|30px]] '''Screwdiver :''' #2, #3. | ||
*[[File: Soldier (card).png|30px]] '''Soldier :''' #1, #2 | *[[File:Soldier (card).png|30px]] '''Soldier :''' #1, #2 | ||
*[[File: Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4 | *[[File:Air Soldier (card).png|30px]] '''Air Soldier :''' #3, #4 | ||
*[[File: Large Body (card).png|30px]] '''Large Body :''' | *[[File:Large Body (card).png|30px]] '''Large Body :''' | ||
*[[File: Bandit (card).png|30px]] '''Bandit :''' #1, #3 | *[[File:Bandit (card).png|30px]] '''Bandit :''' #1, #3 | ||
*[[File: Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6 | *[[File:Fat Bandit (card).png|30px]] '''Fat Bandit :''' #1, #3, #6 | ||
[[Category:Walkthroughs]] | [[Category:Walkthroughs]] |