Forum:Size of Worlds: Difference between revisions
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{{ErryTalk|time=10:09, 30 July 2011 (EDT)|edea=Pretty sure Nomura is going to bring back older worlds in future games. He wouldn't EVER want to miss the chance of making a Through The Looking Glass in KH. Especially since there'll be a few years without Wonderland.}} | {{ErryTalk|time=10:09, 30 July 2011 (EDT)|edea=Pretty sure Nomura is going to bring back older worlds in future games. He wouldn't EVER want to miss the chance of making a Through The Looking Glass in KH. Especially since there'll be a few years without Wonderland.}} | ||
{{KrytenKoro|Most of those are just examples that people still remember the original world, and that there are stories about it. The Keyblade War wasn't spectacularly long ago, from what we know, it was just in the past.}} | {{KrytenKoro|Most of those are just examples that people still remember the original world, and that there are stories about it. The Keyblade War wasn't spectacularly long ago, from what we know, it was just in the past.}} | ||
{{Uxie|time=11:45, 30 July 2011 (EDT)|text=But some worlds have areas that cannot be visited in the story that could lead to other places miles from the main setting. Are you sure this is not a repeat of Stone Hill and Cliff Town, who have invisible walls?}} | |||
{{KrytenKoro|In general? I'm sure that there are extended areas to each of the worlds. Twilight Town has a beach, apparently. That doesn't mean that the worlds include whole oceans and countries that we don't see. The mountain vista could also be an effect of the world's splitting -- they were all one world once, remember.}} | |||
{{Uxie|time=01:12, 31 July 2011 (EDT)|zoe=I know. But what if somebody plans to climb over the mountains? That can happen, one day. And I disagree with whole countries and stuff, but I'm unsure if the walls are in the sky or on the ground...}} | |||
{{The Inexistent|text='''I would compare the walls to atmospheres. I'll try to relate a video game who's universal laws are based on philosophy to science. When the worlds were one, it was like this planet, with varied ecosystems. But, when they were shattered apart and restructured, they each only contained one or two specific ecosystems. The barriers separating them are, at the most basic levels, the gravity holding the atmosphere against the world. After that, their also seems to be some invisible solid barrier, which, of course, ends up being gummi ships. I also agree with Kryten. The icons that appear on the gummi usually have the most notable locations, meaning that, say, a whole extra ocean or country would be out of the question. And, if response to the "you're not from another ocean" thing, look at the world's oceans. Do they have specified borders? No, meaning that the ocean that is visitable in Atlantica could be several.'''}} | |||
{{AlVan|time21:12, 31 July 2011 (EDT)|cool=I think Square is just being lazy about the worlds, look at FF XII. Couldn't they try to rationally expand the worlds?}} | |||
{{Uxie|time=02:23, 1 August 2011 (EDT)|luna=Hm? Could be. I think a world in the series should be no bigger than Tasmania, but no smaller than the asteroid in one episode of ''Lilo and Stitch''. Atlantica appears to be small, but we've yet to visit Morgana's lair, which appears to be in another ocean. There is also a town in Beast's Castle (where Belle's father lives), and plenty of weard islands in Port Royal. There is also some talk about what Experiment 626 has been up to since his escape from the ship in Deep Space. Some say he went to an unnamed world and met Lilo, others say he's been living in Radiant Garden. | |||
But I wonder how large this one world was? Baised on the billions of stars in the sky in BbS, I'd say it would have been much larger than Earth. One of the best ways to hide borders are by ether uncrossible deserts (like in the ''Wonderful Wizard of Oz'') or rough seas. The latter might be one reason why nobody can cross the oceans in the Destany Islands. | |||
AlVan: Yeah, the backgrounds in some areas (in FFXII) are very life-like and beautiful. There is a beach in the game that I really want to swim at. And about world expansion, it's impossible story-wise, but there are some areas in visited worlds that we have yet to see...}} | |||
{{AlVan|time13:43, 1 August 2011 (EDT)|text=Yeah they '''''REALLY''''' messed up on Port Royal in KHII. If they're gonna do Dead Man's Chest and At World's End, they need very specific locations to go to. | |||
#Port Royal (duh) | |||
#Tortuga (somewhat cencored maybe) | |||
#Black Pearl | |||
#The Flying Dutchman (''At World's End'' Unrevisitable after the maelstrom) | |||
#Davy Jones' Locker (''ATE'' Unrevisitable after the party gets back) | |||
#Shipwreck Cove (Once again, ''ATE''.) | |||
#Isle le Cruses (''Dead Man's Chest'' Revisitable after Final Boss for an optional rematch with a Kracken Superboss) | |||
#Cannibal Island (''DMC'' Revisistable for a "Save the dog" sidequest). | |||
I'm serious about that Kracken superboss thing. In KHIII, they should have much more room to fit stuff so maybe they can make it where after whatever happens in the middle they can lock off some of the places you went to earlier for a while so you can explore the new stuff. Then they can have specific places for both movies to visit later after you've completed both stories or other requirements. Since we can assume that KHIII will be on the PS3, it should have the room for data equal to five PS2 discs.}} | |||
{{Uxie|time=05:52, 2 August 2011 (EDT)|zoe=Well= | |||
There will be the lair of the 40 Thieves and the Vanishing Isle for Agrabah should they ever write a storyline baised on the third film. If Atlantica returns (which I hope will never return), there is Morgana's Lair. They should include Morgana rather than revive Ursula (again). Plently more I want to say, but I'm not in a good mood (since I have to upload three videos, which takes me four hours to do because I have to finish them, and it takes around an hour to upload).}} | |||
If they show the entirety of all of the worlds in a Kingdom Hearts game, even just one, they might have to cut back on content or (which will never happen) go the full mile and just make it a terribly long game. Which isn't a viable choice for casual gamers. I do like your idea, but no matter how much fans want this content to happen, it would be years before this technology is available. And by the time it is, I'll be too busy roundhouse-kicking people in a fully accurate motion-controlled MMO.--Whoever is on KHI Forums, contact me on my talkpage. 00:20, 7 August 2011 (EDT)Chihuahuaman | |||
{{Uxie|time=05:35, 7 August 2011 (EDT)|text=Yeah, a world in a game with everything in it will not work well, but they will always exist; they just cannot be visited during the series. New locations will be possible in the future for almost every single world, but we might never see every portion of every world...}} | |||
Or maybe we saw most of every world and that they all used to be one world, which the latter is true, but we just never saw all of the worlds. Their might be a Kingdom Hearts game where all of the worlds are brought back together, and it will be of similar scale of Final Fantasy XII. That would be cool. Except for Atlantica. Oh God, please don't bring back Atlantica. It was voted least favorite world for a reason. Hopefully someone actually freezes Atlantica in-game forever. And Nomura said that the controls in the first game were the problem. THEY WEREN'T. Sorry for getting off subject. I just think that all worlds are small because they all used to be one. It would be cool if we could go from Olympus Colliseum to Wonderland. If they bring OC back to its roots. Or just the Mirage Arena, that world is the closest we've been to a '''good''' arena world for years.--Whoever is on KHI Forums, contact me on my talkpage. 14:10, 7 August 2011 (EDT)Chihuahuaman |
Latest revision as of 18:10, 7 August 2011
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- Deep Space was simply a space ship in the Realm Between. Stitch flew from the larger ship to Radiant Garden."We're werewolves, not swearwolves." (KrytenKoro) 08:50, 30 July 2011 (EDT)
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If they show the entirety of all of the worlds in a Kingdom Hearts game, even just one, they might have to cut back on content or (which will never happen) go the full mile and just make it a terribly long game. Which isn't a viable choice for casual gamers. I do like your idea, but no matter how much fans want this content to happen, it would be years before this technology is available. And by the time it is, I'll be too busy roundhouse-kicking people in a fully accurate motion-controlled MMO.--Whoever is on KHI Forums, contact me on my talkpage. 00:20, 7 August 2011 (EDT)Chihuahuaman
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Or maybe we saw most of every world and that they all used to be one world, which the latter is true, but we just never saw all of the worlds. Their might be a Kingdom Hearts game where all of the worlds are brought back together, and it will be of similar scale of Final Fantasy XII. That would be cool. Except for Atlantica. Oh God, please don't bring back Atlantica. It was voted least favorite world for a reason. Hopefully someone actually freezes Atlantica in-game forever. And Nomura said that the controls in the first game were the problem. THEY WEREN'T. Sorry for getting off subject. I just think that all worlds are small because they all used to be one. It would be cool if we could go from Olympus Colliseum to Wonderland. If they bring OC back to its roots. Or just the Mirage Arena, that world is the closest we've been to a good arena world for years.--Whoever is on KHI Forums, contact me on my talkpage. 14:10, 7 August 2011 (EDT)Chihuahuaman