Kingdom Hearts Re:coded

Shock Fall: Difference between revisions

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{{Expand|create=Everything, additional obtainment methods}}
{{Expand|create=Everything, additional obtainment methods}}
{{Images|animations of Shock Fall being used in-game}}
{{Images|animations of Shock Fall being used in-game}}
[[File:UltimateRCO.png|right]]
[[File:Ultimate KHREC.png|right]]
{{nihongo|'''Shock Fall'''|ショックフォール|Shokku Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It causes the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.  
{{nihongo|'''Shock Fall'''|ショックフォール|Shokku Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It causes the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.  



Revision as of 09:49, 4 July 2011

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Shock Fall (ショックフォール Shokku Fōru?) is a technique that appears in Kingdom Hearts Re:coded. It causes the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.

Mechanics

In Kingdom Hearts Re:coded, Shock Fall is an Attack Command that has a memory consumption of 15% and a reload time of 21 seconds.

Learning Shock Fall

Kingdom Hearts Re:coded

Recipe

Kingdom Hearts Re:coded

Shock Fall is an Attack Command that can be converted through one recipe.

Drops

Kingdom Hearts Re:coded