User:KrytenKoro/Walkthrough:Kingdom Hearts Re:coded: Difference between revisions
User:KrytenKoro/Walkthrough:Kingdom Hearts Re:coded (view source)
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, 13 years ago→1 HPLV tips
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The first portion of this level is rather easy at 1 HP. Like any other 1 HP run, save often, and when you have to fight swarms of Heartless, focus on long-range attacks—only use a Keyblade or close-range attack if there are few enemies, and your other commands are depleted. | The first portion of this level is rather easy at 1 HP. Like any other 1 HP run, save often, and when you have to fight swarms of Heartless, focus on long-range attacks—only use a Keyblade or close-range attack if there are few enemies, and your other commands are depleted. | ||
Sweet jeebus the Keyhole is terrifying at 1 HP. Don't attempt it unless you can Glide and Air Dash. Your biggest danger here is getting hit by the falling blocks, so you should stay on the lower platforms as much as possible. You can tell when a block is coming by the screen shaking, but I'd honestly recommend watching a video playthrough so you know exactly when they're coming. (Ed: insert video link and list of falling blocks here) When you see groups of Heartless, use one of the special commands to take them all out at once. | Sweet jeebus the Keyhole is terrifying at 1 HP. Don't attempt it unless you can Glide and Air Dash. Your biggest danger here is getting hit by the falling blocks, so you should stay on the lower platforms as much as possible. You can tell when a block is coming by the screen shaking, but I'd honestly recommend watching a video playthrough so you know exactly when they're coming. The fallen blox are still dangerous if they fall on you even after they've landed, so make sure you destroy them from the top down.(Ed: insert video link and list of falling blocks here) When you see groups of Heartless, use one of the special commands to take them all out at once. | ||
*After the first Ice Darts - get to the right, then use Wind Spin to destroy the fallen block. | |||
*Some more during the later half, but by staying on the lower path you avoid them completely. | |||
*The first elevator in the second district. | |||
*The first patch of land after the elevators in the second district. Destroy the Shadow, then go to the right edge of the screen and hug it. | |||
*After an upside-down L of Prize Blox after some more platforms and Red Nocturnes. | |||
*At the start of the diagonal elevators. | |||
When you manage to get through all of that, you have to deal with the Guard Armor. No matter how strong you are, you will not be able to kill him with your Keyblade before he puts you down. The trick to defeating him at 1 HP is to instead use the Ice Darts special command to damage him, while staying away from him and avoiding all of his attacks. Do this, and you'll never have to go through this crap again. | |||
{{-}} | {{-}} | ||
==Etc.== | ==Etc.== | ||
I'm going to do this. I'm seriously going to do this. Going to make myself do it. | I'm going to do this. I'm seriously going to do this. Going to make myself do it. | ||
==Chapter 2== | |||
===1 HPLV tips=== | |||
Everything up until the Keyhole is rather easy, and you can even spend your time getting all sixteen Inklings without much worry. When you get to the Queen's Court, you might want to use Triple Pursuit to disable the Card Soldiers. However, the Keyhole is...impossible, if you try it like you should in normal gameplay. For this run, you need to totally abandon combo shots, and just fire your Shotlock rapidly and continuously. If you're worried about Yellow Operas (which are the only threat here anyway), go ahead and grab an Aero Shield when you pass it. Otherwise, just incinerate everything in your path. The trickiest part is when you get to the Metal Blox rings in the third stage. Honestly, it's easiest to just hug the left or right of the screen, but if you want to go through them, you need to just do a minimum hop to make it. | |||
When you fight the Trickmaster, you will want to use combo shots, but he should still go down very quickly. Make sure to dodge his fireballs, though. | |||
Anyway, just keep firing like mad, and you'll make it through. | |||
==Chapter 4== | |||
===Speedrun tips=== | |||
For the speedrun, you'll want to equip a deck of Aero and Thunder-based commands so that you can use Zeus's Spear and Breath of Zeus to clear out crowds. Once the chapter starts, make sure you choose to challenge the Coliseum at 5 layers. You don't need to worry about breaking Blox or Heartless unless they are in your way, so just go straight to the floor exit, and you'll even have time to save in the Save Room. | |||
The biggest thing to remember is that when you get to the fourth layer, go straight for the door. Ignore Cloud completely, and go straight against Cerberus and Hades. You should be able to get through them easily enough, but equip a Strength-L if you need to. | |||
===1 HPLV tips=== | |||
Just like with the speedrun, your deck should be composed solely of Thunder and Aero-based commands. However, you ''do'' want to break every Prize Blox to keep your Commands usable. You '''must''' use your commands, without compiling them, if there are more than three Heartless per party member (so, if there are four Heartless while it's just Sora, use a command), but I would recommend using it when there's one-less than three per party member too (so, if you have Sora and Hercules, use commands when you fight five Heartless), just to be careful. You should be able to break every blox like this, which will give you a high score at the end of the level and fill your checklist for whichever difficulty you're playing on. | |||
You can ''never'' let an enemy get a sneak attack on you. If they do, you've basically just lost. Always attack Heartless head on, or leave the room completely. | |||
Make sure you get Cloud. The more chances you have to attack, the better. | |||
When you get to Cerberus and Hades, make sure you use a Strength-L. You can also use an Autolife-L on Sora if you want, but you shouldn't need to. String together three of your commands to create a Subjugate, and watch the Hound of Hell go down in one hit. Do the same to Hades, and he'll go down before he can even attack. | |||
==Chapter 7== | ==Chapter 7== | ||
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==Chapter 8== | ==Chapter 8== | ||
==Questploration== | |||
===Hollow Bastion=== | |||
==Avatar Sector== | ==Avatar Sector== | ||
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(Ed: insert list of the decim challenges here, with tips on how to beat them) | (Ed: insert list of the decim challenges here, with tips on how to beat them) | ||
[[File: | [[File:Data-Riku (Bugged) KHREC.png|thumb|x400px|I felt like I was beating up an infant.]] | ||
For Eliminators...honestly, by the time you are ready to attack the Avatar Sector, you should be able to murder them easily. They are nothing compared to the regular Heartless you'll see on the final floors. Simply stay behind them and unleash your strongest commands. However, even on the final floors, most Heartless can be killed in one shot by a maxed Gravity Drop or Judgment Triad, though you should still make sure to dodge their attacks. Your biggest worries are bugged Wyverns or Invisibles, which as heavies are immune to Gravity Drop, and especially when yellow or red, can take off up to 10000 SP in a single bout. Keep your distance, and abuse Judgment Triad or Triple Pursuit. If you can trap one in a Keyblade combo, go for it, but try not to get hit. | For Eliminators...honestly, by the time you are ready to attack the Avatar Sector, you should be able to murder them easily. They are nothing compared to the regular Heartless you'll see on the final floors. Simply stay behind them and unleash your strongest commands. However, even on the final floors, most Heartless can be killed in one shot by a maxed Gravity Drop or Judgment Triad, though you should still make sure to dodge their attacks. Your biggest worries are bugged Wyverns or Invisibles, which as heavies are immune to Gravity Drop, and especially when yellow or red, can take off up to 10000 SP in a single bout. Keep your distance, and abuse Judgment Triad or Triple Pursuit. If you can trap one in a Keyblade combo, go for it, but try not to get hit. | ||
The biggest feature of the Avatar Sector is obviously the bugged Data-Riku, but he's nowhere near as cruel as the bugged Data-Roxas. For example, his Dark Aura attack can be easily avoided by simply falling through the air, provided you start from high up enough, and you can always dodge normally if you land. Make sure to keep your health up, and simply attack him with Zantetsuken or Judgment Triad. Gravity Drop and Eruption are pretty useless against him, and the top-tier Magic Commands don't do enough damage. Like the bugged Data-Roxas, Data-Riku will go through every phase of being bugged, but unlike that cheating bastard, he never becomes immune to damage, and you should be able to take him down after several successful Judgment Triads. | The biggest feature of the Avatar Sector is obviously the bugged Data-Riku, but he's nowhere near as cruel as the bugged Data-Roxas. For example, his Dark Aura attack can be easily avoided by simply falling through the air, provided you start from high up enough, and you can always dodge normally if you land. Make sure to keep your health up, and simply attack him with Zantetsuken or Judgment Triad. Gravity Drop and Eruption are pretty useless against him, and the top-tier Magic Commands don't do enough damage. Like the bugged Data-Roxas, Data-Riku will go through every phase of being bugged, but unlike that cheating bastard, he never becomes immune to damage, and you should be able to take him down after several successful Judgment Triads. | ||
'course, that's if you're not fighting him on Critical. |