Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Combo Boost: Difference between revisions

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{{game|KH2|FM2|358}}
{{game|KH2|FM2|358}}
{{Youmay|the ability that appears in ''Kingdom Hearts II'' and ''Kingdom Hearts Re:Chain of Memories''|[[Combo Boost (Re:coded)|the ability that appears in ''Kingdom Hearts Re:coded'']]}}
{{Youmay|the ability that strengthens combos in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''|[[Combo Boost (Kingdom Hearts Re:Chain of Memories)|the ability that appears in ''Kingdom Hearts: Chain of Memories'']]|[[Combination Boost|the ability that extends Limits in ''Kingdom Hearts II'']]}}
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip.
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip.



Revision as of 07:44, 27 May 2011

This article is about the ability that strengthens combos in Kingdom Hearts II and Kingdom Hearts 358/2 Days.
This section is about the ability that extends Limits in Kingdom Hearts II.
You may be looking for the ability that appears in Kingdom Hearts: Chain of Memories.

Combo Boost (コンボアップ Konbo Appu?, lit. "Combo Up") is an ability which appears in Kingdom Hearts II, Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. In Kingdom Hearts II and Kingdom Hearts II Final Mix, it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in Kingdom Hearts 358/2 Days, it increases the damage inflicted by each hit as the combo continues. In Kingdom Hearts II, Combo Boost requires 3 AP to equip.

Learning Combo Boost

Kingdom Hearts II

  • Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
  • The Decisive Pumpkin has Combo Boost as its Equipment Ability.

Kingdom Hearts II Final Mix

  • Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
  • The Decisive Pumpkin has Combo Boost as its Equipment Ability.

Kingdom Hearts 358/2 Days

Weapons with Combo Boost

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Skill Gear+ ② Skill Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Technical Gear ③ Technical Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Duel Gear ④ Duel Gear 2 Ability Unit Ⓛ
Duel Gear+ ④ Duel Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Duel Gear++ ⑤ Duel Gear++ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Loaded Gear+ ② Loaded Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Chrono Gear ③ Chrono Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Chrono Gear+ ③ Chrono Gear+ 1 Ability Unit Ⓛ
Phantom Gear ④ Phantom Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Phantom Gear+ ④ Phantom Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Phantom Gear++ ⑤ Phantom Gear++ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Lift Gear ③ Lift Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Lift Gear+ ③ Lift Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Nimble Gear ④ Nimble Gear 1 Ability Unit Ⓛ
Nimble Gear+ ④ Nimble Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Wild Gear ③ Wild Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear+ ④ Ominous Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear ③ Fearless Gear 2 Ability Unit Ⓛ
Fearless Gear+ ③ Fearless Gear+ 1 Ability Unit Ⓛ
Prestige Gear ④ Prestige Gear 1 Ability Unit Ⓛ
Prestige Gear+ ④ Prestige Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 1 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Rage Gear ⑤ Rage Gear 1 Ability Unit Ⓛ
Rage Gear+ ⑤ Rage Gear+ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Champion Gear ⑤ Champion Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Ultimate Gear+ ⑥ Ultimate Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ

Rings with Combo Boost