High Jump: Difference between revisions
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{{game|KH1|FM1|REC|KH2|FM2|358|BBS|RCO}} | {{game|KH1|FM1|REC|KH2|FM2|358|BBS|RCO}} | ||
[[File:REC High Jump Sequence.png|thumb|right|400px|The High Jump sequence in ''Kingdom Hearts Re:Chain of Memories''.]] | [[File:REC High Jump Sequence.png|thumb|right|400px|The High Jump sequence in ''Kingdom Hearts Re:Chain of Memories''.]] | ||
{{nihongo|'''High Jump'''|ハイジャンプ|Hai Janpu}} is an [[ability]] which appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'' , ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Growth Ability]] learned and upgraded by leveling up [[Valor Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|Ability Panel]], which can be leveled up from '''High Jump LV1''' to '''High Jump LV2''' and '''High Jump LV3''' by linking {{nihongo|'''High Jump LV+ Ⓛ'''|ジャンプアップⓁ|Janpu Appu Ⓛ|lit. "Jump Up Ⓛ"}} panels. In ''Kingdom Hearts Birth by Sleep'' it is a [[Deck Command]] which can be leveled up by being used frequently. In ''Kingdom Hearts Re:coded'' it appears as a [[Bonus Booster]] which must be linked to a CPU using chips in the [[Stat Matrix]]. | {{nihongo|'''High Jump'''|ハイジャンプ|Hai Janpu}} is an [[ability]] which appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'' , ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Growth Ability]] learned and upgraded by leveling up [[Valor Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|Ability Panel]], which can be leveled up from '''High Jump LV1''' to '''High Jump LV2''' and '''High Jump LV3''' by linking {{nihongo|'''High Jump LV+ Ⓛ'''|ジャンプアップⓁ|Janpu Appu Ⓛ|lit. "Jump Up Ⓛ"}} panels. In ''Kingdom Hearts Birth by Sleep'' it is a [[Deck Command]] which can be leveled up by being used frequently. In ''Kingdom Hearts Re:coded'' it appears as a [[Bonus Booster]] which must be linked to a CPU using chips in the [[Stat Matrix]]. | ||
High Jump allows you and your party members to jump higher than with a normal jump. Leveling up High Jump in ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', and ''Kingdom Hearts 358/2 Days'' further increases the height of the jump. | High Jump allows you and your party members to jump higher than with a normal jump. Leveling up High Jump in ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', and ''Kingdom Hearts 358/2 Days'' further increases the height of the jump. | ||
High Jump only appears as a Shared Ability in ''Kingdom Hearts''. | |||
==Learning High Jump== | ==Learning High Jump== |
Revision as of 13:55, 17 April 2011
High Jump (ハイジャンプ Hai Janpu ) is an ability which appears in Kingdom Hearts and Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days , Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. In Kingdom Hearts II and Kingdom Hearts II Final Mix, it is a Growth Ability learned and upgraded by leveling up Valor Form, while in Kingdom Hearts 358/2 Days, it is an Ability Panel, which can be leveled up from High Jump LV1 to High Jump LV2 and High Jump LV3 by linking High Jump LV+ Ⓛ (ジャンプアップⓁ Janpu Appu Ⓛ , lit. "Jump Up Ⓛ") panels. In Kingdom Hearts Birth by Sleep it is a Deck Command which can be leveled up by being used frequently. In Kingdom Hearts Re:coded it appears as a Bonus Booster which must be linked to a CPU using chips in the Stat Matrix.
High Jump allows you and your party members to jump higher than with a normal jump. Leveling up High Jump in Kingdom Hearts II, Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days further increases the height of the jump.
High Jump only appears as a Shared Ability in Kingdom Hearts.
Learning High Jump
Kingdom Hearts and Kingdom Hearts Final Mix
- Sora finds High Jump in a chest in Monstro: Mouth, accessible after defeating the Parasite Cage for the first time.
Kingdom Hearts Re:Chain of Memories
- Sora learns High Jump after visiting the Room of Beginnings in Monstro.
Kingdom Hearts II and Kingdom Hearts II Final Mix
- Valor Form has High Jump LV1 as a default ability.
- Sora learns High Jump LV1 after leveling Valor Form to level 3.
- Valor Form learns High Jump LV2 at level 3.
- Sora learns High Jump LV2 after leveling Valor Form to level 5.
- Valor Form learns High Jump LV3 at level 5.
- Sora learns High Jump LV3 after leveling Valor Form to level 7.
- Valor Form learns High Jump MAX at level 7.
Kingdom Hearts 358/2 Days
- File:High Jump.png High Jump is a clear bonus for Mission 44.
- File:High Jump.png High Jump ③ is a clear bonus for Mission 74.
- File:High Jump LV+.png High Jump LV+ Ⓛ can be purchased for 2400 Heart Points once Roxas is promoted to Master rank, and once again for 6000 Heart Points once Roxas is promoted to Legend rank.
Panels which link to High Jump
- File:Float.png Float Ⓛ (レビテト Rebiteto , lit. "Levitate"): Allows the user to slow their decent in midair.
Kingdom Hearts Birth by Sleep
- Terra finds High Jump in a chest in a cell in the Turo Prison Block in Deep Space.
- Ventus obtains High Jump after defeating Vanitas for the first time at the Keyblade Graveyard.
- Aqua obtains High Jump after defeating Maleficent's goons with Prince Philip in Enchanted Dominion.
Kingdom Hearts Re:coded
- Data-Sora learns High Jump by linking the CPU to the respective Bonus Booster in the second section of the Stat Matrix.
Recipe
Kingdom Hearts 358/2 Days
The Float Ⓛ can be synthesized for 8800 munny once Roxas is promoted to Novice rank.
Tips
- Equipped with Aerial Dodge and Glide, you can travel through areas at great speed. This fact has been exploited in the Cavern of Remembrance, where Sora has to use abilities learned from his Drive Forms to get across.