Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Enemy Card: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
{{game|COM|REC}}
{{game|COM|REC}}
{{expand|create=nihongo for abilities}}
'''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.
'''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.



Revision as of 00:11, 14 February 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Enemy Cards appear in Kingdom Hearts: Chain of Memories as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.

Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem Enemy Cards, as their original effects were only usable in Versus Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. Kingdom Hearts Re:Chain of Memories also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release. One of these, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses.

Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use Attack and Magic versions of their Enemy Cards. However, character bosses can also use normal Enemy Cards in the same manner that Sora and Riku can, as passive abilities.

List of Enemy Cards

Card Name Effect Description Limit CP
Shadow (card).png Shadow Incrementor Increases the value of all cards by 1. 2 reloads 25
Soldier (card).png Soldier Combo Plus Adds an extra hit to normal combos. 3 reloads 15
Large Body (card).png Large Body Guard Deflects frontal physical attacks and completely nullifies damage. 1 reload 40
Red Nocturne (card).png Red Nocturne Fire Boost Increases the strength of fire-based abilities. 1 reload 20
Blue Rhapsody (card).png Blue Rhapsody Blizzard Boost Increases the strength of ice-based abilities. 1 reload 20
Yellow Opera (card).png Yellow Opera Thunder Boost Increases the strength of lightning-based abilities. 1 reload 20
Green Requiem (card).png Green Requiem Cure Boost Increases the potency of healing abilities. 1 reload 20
Powerwild (card).png Powerwild Retrograde Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. 1 reload 30
Bouncywild (card).png Bouncywild Draw Attracts fallen cards and items for easy retrieval. 5 reloads 10
Air Soldier (card).png Air Soldier Reload Kinesis Allows reloads while in motion. 3 reloads 30
Bandit (card).png Bandit Combo Finish Makes the first strike as powerful as a combo finish. 1 reload 30
Fat Bandit (card).png Fat Bandit Back Attack Deals more damage when striking enemies from behind. 2 reloads 40
Barrel Spider (card).png Barrel Spider Quickload Reloads cards instantly. 3 reloads 30
Search Ghost (card).png Search Ghost Drain Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. 1 reload 35
Sea Neon (card).png Sea Neon Random Values Randomizes the values of cards you use. 1 reload 20
Screwdiver (card).png Screwdiver Decrementor Decreases the values of all cards by 1. 1 reload 15
Aquatank (card).png Aquatank Auto-Reload Automatically reloads cards when they run out. 1 reload 30
Wight Knight (card).png Wight Knight Float Alters gravity to boost jumping ability. 3 reloads 15
Gargoyle (card).png Gargoyle Vanish Makes you invisible and reduces your chances of being hit. 1 reload 30
Pirate (card).png Pirate All Zeros Changes the values of all cards to 0. 1 reload 30
Air Pirate (card).png Air Pirate Item Bracer Stops enemies from breaking item cards you use. 3 reloads 30
Darkball (card).png Darkball [[CardblindTemplate:CoM
Duel Trigger[KH Re:CoM]
Hide the cards you hold from hostile eyes.Template:CoM
Next card activates card duel regardless of the number.[KH Re:CoM]
3 reloadsTemplate:CoM
1 reload[KH Re:CoM]
25
Defender (card).png Defender Protect Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. 1 reload 30
Wyvern (card).png Wyvern Reload Lock Stops the reload counter from counting reloads. 3 reloads 20
Wizard (card).png Wizard Magic Boost Disables use of summon cards to power up magic cards. 1 reload 30
Neoshadow (card).png Neoshadow Bio Causes enemies' HP to gradually drop. 1 reload 30
White Mushroom (card).png White Mushroom Hyper Healing Restores some HP every time you use a friend card. 3 reloads 40
Black Fungus (card).png Black Fungus Random Flush Activates a random enemy card effect. 1 reload 40
Creeper Plant (card).png Creeper Plant Leaf Bracer Stops enemies from breaking Cure abilities you use. 1 reload 35
Tornado Step (card).png Tornado Step Reload Haste Subtracts 2 from the reload counter. 1 reload 30
Crescendo (card).png Crescendo Summon Boost Disables use of magic cards to power up summon cards. 1 reload 30
Guard Armor (card).png Guard Armor Wide Attack Slightly extends the range of attack cards. 30 attacks 30
Parasite Cage (card).png Parasite Cage Dispel Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. 1 use 60
Trickmaster (card).png Trickmaster Value Break Decreases value of the enemy's card when your card is broken. 10 card breaks taken 25
Darkside (card).png Darkside Mimic Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. 1 use 99
Card Soldier, Heart (card).png
Card Soldier, Spade (card).png
Card Soldier Attack Haste Increases the speed of attack cards. 30 attacks 55
Hades (card).png Hades Berserk Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
30 attacks 40
Jafar (Genie) (card).png Jafar Attack Bracer Stops enemies from breaking attack cards you use. 20 attacks 65
Oogie Boogie (card).png Oogie Boogie Regen Gradually restores HP. HP returns more quickly when low. 10 uses 40
Ursula (card).png Ursula Shell Halves the damage from enemies' magic attacks 5 hits taken 50
Captain Hook (card).png Hook Second Chance Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
3 uses. 35
Maleficent (Dragon) (card).png Maleficent Overdrive Sacrifices reload speed to power up attack cards. 30 attacks 70
Riku Replica (card).png Riku Sleight Lock Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
5 sleights 80
Ansem (card).png Ansem[1] Sleightblind Conceal your stocked cards from opponents.Template:CoM
Grants Sora resistance to certain elements.[KH Re:CoM]
Resistant to fire, ice, and lightning.
10 sleights 40
Xemnas (card).png Xemnas[2][KH Re:CoM] Quick Barrier When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
3 reloads 65
Xigbar (card).png Xigbar[3][KH Re:CoM] Shot Charge Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
Xaldin (card).png Xaldin[4][KH Re:CoM] Aero Guard Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
3 hits taken 65
Vexen (card).png Vexen Auto-Life Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
1 use 60
Lexaeus (card).png Lexaeus[5] Warp Break Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
50 attacks 99
Zexion (card).png Zexion[6][KH Re:CoM] Confu-Strike Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
50 attacks 65
Saïx (card).png Saïx[7][KH Re:CoM] Combo Boost Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
20 attacks 80
Axel (card).png Axel Quick Recovery Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
10 hits taken 75
Demyx (card).png Demyx[8][KH Re:CoM] Water Charge Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
Luxord (card).png Luxord[9][KH Re:CoM] Omni Break Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
15 uses 99
Marluxia (card).png Marluxia Double Sleight Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
2 sleights 99
Larxene (card).png Larxene Dash Increases running speed.
Immune to lightning, but weak against special attacks.
15 cards 65
Roxas (card).png Roxas[10][KH Re:CoM] Double Strike Doubles the damage dealt by an attack card. 20 attacks 99

Notes and References

  1. ^ This is available in Sora's Tale as a Twilight Town Bounty, if there is a completed Reverse/Rebirth file.
  2. ^ 2nd Wonderland Reward
  3. ^ 2nd Hollow Bastion Reward
  4. ^ 2nd Monstro Reward
  5. ^ This is available in Sora's Tale as a Castle Oblivion Bounty, if there is a completed Reverse/Rebirth file.
  6. ^ This is available in Sora's Tale as a Destiny Islands Bounty, if there is a completed Reverse/Rebirth file.
  7. ^ 2nd Traverse Town Reward
  8. ^ 2nd Atlantica Reward
  9. ^ 2nd Agrabah Reward
  10. ^ 2nd Twilight Town Reward