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(→Trivia: noted that Flare and Ultima are usually black magic, and that Meteor is among their numers as gummi blocks) |
(→Influencing Magic Strength: Noted that fourth tier spells are, as of Kingdom Hearts II, exclusive to Final Fantasy titles, and that the suffixes -un and -agun do not appear in any Final Fantasy) |
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Magic itself is effected by two factors: [[Strength]] (Magic Strength in ''Kingdom Hearts II'') and [[Ability Points]]. The higher the user's Strength number is, the more powerful and capable the magic was when used offensively. Special magic attacks can be enabled with a high amount of AP. | Magic itself is effected by two factors: [[Strength]] (Magic Strength in ''Kingdom Hearts II'') and [[Ability Points]]. The higher the user's Strength number is, the more powerful and capable the magic was when used offensively. Special magic attacks can be enabled with a high amount of AP. | ||
Additionally, every standard magic power has three ranks. These can be determined by the suffix to the magic power's name. Rank 1 has no special suffix. Rank 2 is ended with either a "-ra" or a "-ara," depending on the ending letter of the Rank 1 name. Rank 3 follows suit, | Additionally, every standard magic power has three ranks. These can be determined by the suffix to the magic power's name. Rank 1 has no special suffix. Rank 2 is ended with either a "-ra" or a "-ara," depending on the ending letter of the Rank 1 name. Rank 3 follows suit, using the endings "-ga", "-aga" and "-ega." Although unavailable in the Kingdom Hearts series, Final Fantasy spells of the fourth tier suffix "-ja" and "-aja." By acquiring all Rank 1 magic in ''Kingdom Hearts'', [[Merlin]] will give Sora the [[Spellbinder]] key chain. | ||
The negative suffixes -gun and -agun that appear in the battle against the [[Volcanic Lord]] and [[Blizzard Lord]] do not appear to have originated with Final Fantasy titles, but rather to be exclusive to the Kingdom Hearts series. | |||
Another way to increase magic potential is via [[Ability|Abilities]]. Some abilities influence magic strength, be it positive or negative. This is further looked at in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves, occasionally affecting magic. Abilities that affect magic include: | Another way to increase magic potential is via [[Ability|Abilities]]. Some abilities influence magic strength, be it positive or negative. This is further looked at in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves, occasionally affecting magic. Abilities that affect magic include: |
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